uint32 const EncounterCount
@ DATA_ASCENDANT_LORD_OBSIDIUS
@ DATA_ROMOGG_BONECRUSHER
void SetBossNumber(uint32 number)
virtual bool SetBossState(uint32 id, EncounterState state)
void LoadObjectData(std::span< ObjectData const > creatureData, std::span< ObjectData const > gameObjectData)
void SetHeaders(std::string_view dataHeaders)
void LoadDungeonEncounterData(std::span< DungeonEncounterData const > encounters)
instance_blackrock_caverns()
InstanceScript * GetInstanceScript(InstanceMap *map) const override
static constexpr ObjectData creatureData[]
static constexpr DungeonEncounterData encounters[]
void AddSC_instance_blackrock_caverns()
bool SetBossState(uint32 type, EncounterState state) override
instance_blackrock_caverns_InstanceMapScript(InstanceMap *map)