uint32 const EncounterCount
void SetBossNumber(uint32 number)
void LoadDungeonEncounterData(T const &encounters)
void LoadDoorData(DoorData const *data)
void LoadBossBoundaries(BossBoundaryData const &data)
void SetHeaders(std::string const &dataHeaders)
void LoadObjectData(ObjectData const *creatureData, ObjectData const *gameObjectData)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
ObjectData const creatureData[]
void AddSC_instance_underrot()
DoorData const doorData[]
BossBoundaryData const boundaries
DungeonEncounterData const encounters[]
uint32 GetData(uint32 dataId) const override
void SetData(uint32 dataId, uint32) override
instance_underrot_InstanceMapScript(InstanceMap *map)
#define UnderrotScriptName
@ DATA_CRAGMAW_CRAWG_EATING
@ DATA_CRAGMAW_THE_INFESTED
@ DATA_SPORECALLER_ZANCHA
@ DATA_UNBOUND_ABOMINATION
@ GO_WALL_DOOR_SHORTCUT_ENTRANCE
@ BOSS_UNBOUND_ABOMINATION
@ BOSS_CRAGMAW_THE_INFESTED
@ BOSS_SPORECALLER_ZANCHA