uint32 const EncounterCount
void SetBossNumber(uint32 number)
void LoadObjectData(std::span< ObjectData const > creatureData, std::span< ObjectData const > gameObjectData)
void SetHeaders(std::string_view dataHeaders)
void LoadDungeonEncounterData(std::span< DungeonEncounterData const > encounters)
void LoadDoorData(std::span< DoorData const > data)
void LoadBossBoundaries(BossBoundaryData const &data)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
static constexpr ObjectData creatureData[]
void AddSC_instance_underrot()
static constexpr DoorData doorData[]
BossBoundaryData const boundaries
static constexpr DungeonEncounterData encounters[]
uint32 GetData(uint32 dataId) const override
void SetData(uint32 dataId, uint32) override
instance_underrot_InstanceMapScript(InstanceMap *map)
#define UnderrotScriptName
@ DATA_CRAGMAW_CRAWG_EATING
@ DATA_CRAGMAW_THE_INFESTED
@ DATA_SPORECALLER_ZANCHA
@ DATA_UNBOUND_ABOMINATION
@ GO_WALL_DOOR_SHORTCUT_ENTRANCE
@ BOSS_UNBOUND_ABOMINATION
@ BOSS_CRAGMAW_THE_INFESTED
@ BOSS_SPORECALLER_ZANCHA