uint32 const EncounterCount
ObjectGuid const & GetGUID() const
void SetBossNumber(uint32 number)
virtual bool SetBossState(uint32 id, EncounterState state)
void SetHeaders(std::string_view dataHeaders)
void LoadDungeonEncounterData(std::span< DungeonEncounterData const > encounters)
void LoadBossBoundaries(BossBoundaryData const &data)
static ObjectGuid const Empty
void setActive(bool isActiveObject)
void SetFarVisible(bool on)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
instance_obsidian_sanctum()
BossBoundaryData const boundaries
void AddSC_instance_obsidian_sanctum()
DungeonEncounterData const encounters[]
void OnCreatureCreate(Creature *creature) override
instance_obsidian_sanctum_InstanceMapScript(InstanceMap *map)
bool SetBossState(uint32 type, EncounterState state) override
ObjectGuid GetGuidData(uint32 Data) const override
ObjectGuid sartharionGUID