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TrinityCore
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#include "WorldModel.h"#include "VMapDefinitions.h"#include "MapTree.h"#include "ModelIgnoreFlags.h"#include <array>#include <cstring>
Include dependency graph for WorldModel.cpp:Go to the source code of this file.
Classes | |
| struct | BoundsTrait< VMAP::GroupModel > |
| class | VMAP::TriBoundFunc |
| struct | VMAP::GModelRayCallback |
| struct | VMAP::WModelRayCallBack |
| class | VMAP::WModelAreaCallback |
Namespaces | |
| namespace | VMAP |
Functions | |
| bool | VMAP::IntersectTriangle (MeshTriangle const &tri, std::vector< Vector3 >::const_iterator points, G3D::Ray const &ray, float &distance) |
| bool | VMAP::IsInsideOrAboveBound (G3D::AABox const &bounds, const G3D::Point3 &point) |