TrinityCore
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WorldModel.cpp File Reference
#include "WorldModel.h"
#include "MapTree.h"
#include "VMapDefinitions.h"
#include <array>
#include <cstring>
+ Include dependency graph for WorldModel.cpp:

Go to the source code of this file.

Classes

struct  BoundsTrait< VMAP::GroupModel >
 
class  VMAP::TriBoundFunc
 
struct  VMAP::GModelRayCallback
 
struct  VMAP::WModelRayCallBack
 
class  VMAP::WModelAreaCallback
 

Namespaces

namespace  VMAP
 

Functions

bool VMAP::IntersectTriangle (MeshTriangle const &tri, G3D::Vector3 const *points, G3D::Ray const &ray, float &distance)
 
bool VMAP::IsInsideOrAboveBound (G3D::AABox const &bounds, G3D::Point3 const &point)