uint32 const EncounterCount
void SetBossNumber(uint32 number)
void LoadObjectData(std::span< ObjectData const > creatureData, std::span< ObjectData const > gameObjectData)
void SetHeaders(std::string_view dataHeaders)
void LoadDungeonEncounterData(std::span< DungeonEncounterData const > encounters)
void LoadDoorData(std::span< DoorData const > data)
instance_ruby_life_pools()
InstanceScript * GetInstanceScript(InstanceMap *map) const override
static constexpr ObjectData creatureData[]
static constexpr DoorData doorData[]
void AddSC_instance_ruby_life_pools()
static constexpr DungeonEncounterData encounters[]
@ DATA_KYRAKKA_AND_ERKHART_STORMVEIN
@ DATA_MELIDRUSSA_CHILLWORN
@ BOSS_MELIDRUSSA_CHILLWORN
instance_ruby_life_pools_InstanceMapScript(InstanceMap *map)