48 door->UseDoorOrButton();
49 door->DespawnOrUnsummon(5s);
std::vector< ObjectGuid > GuidVector
#define RegisterBattlegroundMapScript(script_name, mapId)
void AddSC_arena_ashamanes_fall()
ObjectGuid const & GetGUID() const
BattlegroundMap * battlegroundMap
GameObject * GetGameObject(ObjectGuid const &guid)
static constexpr uint32 Roots01
static constexpr uint32 Roots02
static constexpr uint32 AshamanesFall
arena_ashamanes_fall(BattlegroundMap *map)
void OnGameObjectCreate(GameObject *gameobject) override