TrinityCore
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instance_shadowfang_keep.cpp File Reference
#include "ScriptMgr.h"
#include "shadowfang_keep.h"
#include "InstanceScript.h"
+ Include dependency graph for instance_shadowfang_keep.cpp:

Go to the source code of this file.

Classes

class  instance_shadowfang_keep
 
struct  instance_shadowfang_keep::instance_shadowfang_keep_InstanceMapScript
 

Functions

void AddSC_instance_shadowfang_keep ()
 

Variables

static constexpr ObjectData creatureData []
 
static constexpr ObjectData gameobjectData []
 
static constexpr DungeonEncounterData encounters []
 

Function Documentation

◆ AddSC_instance_shadowfang_keep()

void AddSC_instance_shadowfang_keep ( )

Definition at line 70 of file instance_shadowfang_keep.cpp.

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Variable Documentation

◆ creatureData

constexpr ObjectData creatureData[]
staticconstexpr
Initial value:

Definition at line 22 of file instance_shadowfang_keep.cpp.

◆ encounters

constexpr DungeonEncounterData encounters[]
staticconstexpr
Initial value:
=
{
{ BOSS_BARON_ASHBURY, {{ 1069 }} },
{ BOSS_BARON_SILVERLAINE, {{ 1070 }} },
{ BOSS_COMMANDER_SPRINGVALE, {{ 1071 }} },
{ BOSS_LORD_WALDEN, {{ 1073 }} },
{ BOSS_LORD_GODFREY, {{ 1072 }} },
{ BOSS_APOTHECARY_HUMMEL, {{ 2879 }} }
}
@ BOSS_APOTHECARY_HUMMEL

Definition at line 38 of file instance_shadowfang_keep.cpp.

◆ gameobjectData

constexpr ObjectData gameobjectData[]
staticconstexpr
Initial value:
=
{
}
@ GO_ARUGALS_LAIR
@ GO_COURTYARD_DOOR
@ GO_SORCERERS_DOOR
@ DATA_SORCERER_GATE
@ DATA_COURTYARD_DOOR
@ DATA_ARUGAL_DOOR

Definition at line 31 of file instance_shadowfang_keep.cpp.