uint32 const EncounterCount
void SetBossNumber(uint32 number)
void LoadObjectData(std::span< ObjectData const > creatureData, std::span< ObjectData const > gameObjectData)
void SetHeaders(std::string_view dataHeaders)
void LoadDungeonEncounterData(std::span< DungeonEncounterData const > encounters)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
instance_shadowfang_keep()
static constexpr ObjectData creatureData[]
void AddSC_instance_shadowfang_keep()
static constexpr DungeonEncounterData encounters[]
static constexpr ObjectData gameobjectData[]
@ BOSS_COMMANDER_SPRINGVALE
@ NPC_COMMANDER_SPRINGVALE
constexpr char const * SFKScriptName
instance_shadowfang_keep_InstanceMapScript(InstanceMap *map)