TrinityCore
instance_shadowfang_keep.cpp File Reference
#include "ScriptMgr.h"
#include "shadowfang_keep.h"
#include "InstanceScript.h"
+ Include dependency graph for instance_shadowfang_keep.cpp:

Go to the source code of this file.

Classes

class  instance_shadowfang_keep
 
struct  instance_shadowfang_keep::instance_shadowfang_keep_InstanceMapScript
 

Functions

void AddSC_instance_shadowfang_keep ()
 

Variables

ObjectData const creatureData []
 
ObjectData const gameobjectData []
 
DungeonEncounterData const encounters []
 

Function Documentation

◆ AddSC_instance_shadowfang_keep()

void AddSC_instance_shadowfang_keep ( )

Definition at line 72 of file instance_shadowfang_keep.cpp.

+ Here is the caller graph for this function:

Variable Documentation

◆ creatureData

ObjectData const creatureData[]
Initial value:
=
{
{ 0, 0 }
}
@ BOSS_COMMANDER_SPRINGVALE
@ BOSS_BARON_ASHBURY
@ BOSS_LORD_WALDEN
@ BOSS_LORD_GODFREY
@ BOSS_BARON_SILVERLAINE
@ NPC_LORD_WALDEN
@ NPC_BARON_SILVERLAINE
@ NPC_LORD_GODFREY
@ NPC_BARON_ASHBURY
@ NPC_COMMANDER_SPRINGVALE

Definition at line 22 of file instance_shadowfang_keep.cpp.

◆ encounters

DungeonEncounterData const encounters[]
Initial value:
=
{
{ BOSS_BARON_ASHBURY, {{ 1069 }} },
{ BOSS_BARON_SILVERLAINE, {{ 1070 }} },
{ BOSS_COMMANDER_SPRINGVALE, {{ 1071 }} },
{ BOSS_LORD_WALDEN, {{ 1073 }} },
{ BOSS_LORD_GODFREY, {{ 1072 }} },
{ BOSS_APOTHECARY_HUMMEL, {{ 2879 }} }
}
@ BOSS_APOTHECARY_HUMMEL

Definition at line 40 of file instance_shadowfang_keep.cpp.

◆ gameobjectData

ObjectData const gameobjectData[]
Initial value:
=
{
{ 0, 0 }
}
@ GO_ARUGALS_LAIR
@ GO_COURTYARD_DOOR
@ GO_SORCERERS_DOOR
@ DATA_SORCERER_GATE
@ DATA_COURTYARD_DOOR
@ DATA_ARUGAL_DOOR

Definition at line 32 of file instance_shadowfang_keep.cpp.