#include "ScriptMgr.h"
#include "AreaBoundary.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "EventMap.h"
#include "GameObject.h"
#include "InstanceScript.h"
#include "Map.h"
#include "naxxramas.h"
Go to the source code of this file.
◆ AddSC_instance_naxxramas()
| void AddSC_instance_naxxramas |
( |
| ) |
|
◆ boundaries
◆ doorData
◆ encounters
◆ objectData
Initial value:=
{
}
@ GO_NAXX_PORTAL_CONSTRUCT
@ GO_NAXX_PORTAL_ARACHNID
@ GO_NAXX_PORTAL_MILITARY
@ DATA_NAXX_PORTAL_CONSTRUCT
@ DATA_NAXX_PORTAL_MILITARY
@ DATA_NAXX_PORTAL_ARACHNID
@ DATA_NAXX_PORTAL_PLAGUE
Definition at line 98 of file instance_naxxramas.cpp.