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TrinityCore
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#include "Object.h"#include "GridObject.h"#include "DatabaseEnvFwd.h"#include "GridDefines.h"#include "IteratorPair.h"
Include dependency graph for Corpse.h:
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Classes | |
| class | Corpse |
| struct | Corpse::ValuesUpdateForPlayerWithMaskSender |
Macros | |
| #define | MAX_CORPSE_TYPE 3 |
| #define | CORPSE_RECLAIM_RADIUS 39 |
Enumerations | |
| enum | CorpseType { CORPSE_BONES = 0 , CORPSE_RESURRECTABLE_PVE = 1 , CORPSE_RESURRECTABLE_PVP = 2 } |
| enum | CorpseFlags { CORPSE_FLAG_NONE = 0x00 , CORPSE_FLAG_BONES = 0x01 , CORPSE_FLAG_UNK1 = 0x02 , CORPSE_FLAG_PVP = 0x04 , CORPSE_FLAG_HIDE_HELM = 0x08 , CORPSE_FLAG_HIDE_CLOAK = 0x10 , CORPSE_FLAG_SKINNABLE = 0x20 , CORPSE_FLAG_FFA_PVP = 0x40 } |
| enum CorpseFlags |
| enum CorpseType |