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boss_lord_overheat.cpp File Reference
#include "ScriptedCreature.h"
#include "ScriptMgr.h"
#include "the_stockade.h"
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Go to the source code of this file.

Classes

struct  boss_lord_overheat
 

Enumerations

enum  Spells { SPELL_FIREBALL = 12466 , SPELL_OVERHEAT = 86633 , SPELL_RAIN_OF_FIRE = 86636 }
 
enum  Events { EVENT_OVERHEAT = 1 , EVENT_RAIN_OF_FIRE , EVENT_FIREBALL }
 
enum  Says { SAY_PULL = 0 , SAY_DEATH = 1 }
 

Functions

void AddSC_boss_lord_overheat ()
 

Enumeration Type Documentation

◆ Events

enum Events
Enumerator
EVENT_OVERHEAT 
EVENT_RAIN_OF_FIRE 
EVENT_FIREBALL 

Definition at line 29 of file boss_lord_overheat.cpp.

◆ Says

enum Says
Enumerator
SAY_PULL 
SAY_DEATH 

Definition at line 36 of file boss_lord_overheat.cpp.

◆ Spells

enum Spells
Enumerator
SPELL_FIREBALL 
SPELL_OVERHEAT 
SPELL_RAIN_OF_FIRE 

Definition at line 22 of file boss_lord_overheat.cpp.

Function Documentation

◆ AddSC_boss_lord_overheat()

void AddSC_boss_lord_overheat ( )

Definition at line 88 of file boss_lord_overheat.cpp.

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