void AddSC_boss_lord_overheat()
void JustEngagedWith(Unit *who) override
void JustDied(Unit *) override
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
void Repeat(Milliseconds time)
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCastAOE(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCast(uint32 spellId)
boss_lord_overheat(Creature *creature)
void ExecuteEvent(uint32 eventId) override
void JustDied(Unit *killer) override
void JustEngagedWith(Unit *who) override
#define RegisterStormwindStockadesAI(AI)