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TrinityCore
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Inheritance diagram for go_prince_taldaram_sphere:Public Attributes | |
| InstanceScript * | instance |
Additional Inherited Members | |
Static Public Member Functions inherited from GameObjectAI | |
| static int32 | Permissible (GameObject const *go) |
Protected Attributes inherited from GameObjectAI | |
| GameObject *const | me |
Definition at line 381 of file boss_prince_taldaram.cpp.
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inline |
Definition at line 383 of file boss_prince_taldaram.cpp.
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inlineoverridevirtual |
Reimplemented from GameObjectAI.
Definition at line 387 of file boss_prince_taldaram.cpp.
References Creature::AI(), DATA_PRINCE_TALDARAM, DATA_SPHERE_1, DATA_SPHERE_2, ENSURE_AI, InstanceScript::GetCreature(), Object::GetEntry(), GO_FLAG_NOT_SELECTABLE, GO_SPHERE_1, GO_SPHERE_2, GO_STATE_ACTIVE, IN_PROGRESS, instance, Unit::IsAlive(), GameObjectAI::me, SAY_1, ZoneScript::SetData(), GameObject::SetFlag(), GameObject::SetGoState(), and CreatureAI::Talk().
| InstanceScript* go_prince_taldaram_sphere::instance |
Definition at line 385 of file boss_prince_taldaram.cpp.
Referenced by OnGossipHello().