TrinityCore
boss_prince_taldaram.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "ahnkahet.h"
19#include "GameObject.h"
20#include "GameObjectAI.h"
21#include "InstanceScript.h"
22#include "Map.h"
23#include "MotionMaster.h"
24#include "ObjectAccessor.h"
25#include "Player.h"
26#include "ScriptedCreature.h"
27#include "ScriptMgr.h"
28#include "SpellScript.h"
29
31{
32 SPELL_BLOODTHIRST = 55968, // Trigger Spell + add aura
34 SPELL_FLAME_SPHERE_SUMMON_1 = 55895, // 1x 30106
35 SPELL_FLAME_SPHERE_SUMMON_2 = 59511, // 1x 31686
36 SPELL_FLAME_SPHERE_SUMMON_3 = 59512, // 1x 31687
42 SPELL_VANISH = 55964,
44
48
50 SPELL_HOVER_FALL = 60425
51};
52
54{
58};
59
61{
62 SAY_1 = 0,
68 SAY_VANISH = 6
69};
70
72{
78
79 // Flame Sphere
82};
83
84float constexpr PrinceTaldaramSphereDistance = 25.f;
85float constexpr PrinceTaldaramSphereAngleOffset = float(M_PI) / 2.f;
86float constexpr PrinceTaldaramGroundPositionZ = 11.30809f;
87
89{
91 {
92 me->SetDisableGravity(true);
94 _initialCheckTimer = 3000;
95 }
96
97 void Reset() override
98 {
99 _Reset();
103
104 if (!CheckSpheres())
106 }
107
108 void JustEngagedWith(Unit* who) override
109 {
115 }
116
117 void JustSummoned(Creature* summon) override
118 {
119 BossAI::JustSummoned(summon);
120
121 switch (summon->GetEntry())
122 {
127 break;
130 break;
131 default:
132 return;
133 }
134 }
135
136 void UpdateAI(uint32 diff) override
137 {
139 {
140 if (_initialCheckTimer <= diff)
141 {
142 CheckSpheres();
144 }
145 else
146 _initialCheckTimer -= diff;
147 }
148
149 if (me->HasAura(SPELL_VANISH))
150 {
152 {
154 return;
155 }
156 }
157 else
158 {
159 if (!UpdateVictim())
160 return;
161 }
162
163 events.Update(diff);
164
166 return;
167
168 while (uint32 eventId = events.ExecuteEvent())
169 {
170 switch (eventId)
171 {
175 break;
177 // random target?
178 if (Unit* victim = me->GetVictim())
179 {
180 _flameSphereTargetGUID = victim->GetGUID();
182 }
184 break;
185 case EVENT_VANISH:
186 {
188 {
189 if (Unit* embraceTarget = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true))
190 _embraceTargetGUID = embraceTarget->GetGUID();
193 events.DelayEvents(500ms);
195 }
197 break;
198 }
201 if (Unit* embraceTarget = GetEmbraceTarget())
202 {
203 DoCast(embraceTarget, SPELL_SHADOWSTEP);
204 DoCast(embraceTarget, SPELL_EMBRACE_OF_THE_VAMPYR);
205 Talk(SAY_FEED);
207 }
208 break;
211 break;
212 default:
213 break;
214 }
215
217 return;
218 }
219 }
220
221 void DamageTaken(Unit* /*doneBy*/, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override
222 {
223 Unit* embraceTarget = GetEmbraceTarget();
224
225 if (embraceTarget && embraceTarget->IsAlive())
226 {
227 _embraceTakenDamage += damage;
228 if (_embraceTakenDamage > DUNGEON_MODE<uint32>(DATA_EMBRACE_DMG, H_DATA_EMBRACE_DMG))
229 {
231 me->CastStop();
232 }
233 }
234 }
235
236 void JustDied(Unit* /*killer*/) override
237 {
239 _JustDied();
240 }
241
242 void KilledUnit(Unit* victim) override
243 {
244 if (victim->GetTypeId() != TYPEID_PLAYER)
245 return;
246
247 if (victim->GetGUID() == _embraceTargetGUID)
249
250 Talk(SAY_SLAY);
251 }
252
254 {
255 for (uint8 i = 0; i < 2; ++i)
256 if (!instance->GetData(DATA_SPHERE_1 + i))
257 return false;
258
259 RemovePrison();
260 return true;
261 }
262
264 {
267
268 return nullptr;
269 }
270
272 {
273 me->SetUninteractible(false);
278 me->SetDisableGravity(false);
282 instance->HandleGameObject(platform->GetGUID(), true);
283 }
284
285private:
290};
291
292// 30106, 31686, 31687 - Flame Sphere
294{
296 {
297 }
298
299 void Reset() override
300 {
303
305 _events.Reset();
308 }
309
310 void SetGUID(ObjectGuid const& guid, int32 /*id*/) override
311 {
313 }
314
315 void JustEngagedWith(Unit* /*who*/) override { }
316 void MoveInLineOfSight(Unit* /*who*/) override { }
317
318 void UpdateAI(uint32 diff) override
319 {
320 _events.Update(diff);
321
322 while (uint32 eventId = _events.ExecuteEvent())
323 {
324 switch (eventId)
325 {
326 case EVENT_START_MOVE:
327 {
329
331 float angleOffset = 0.0f;
332 float distOffset = PrinceTaldaramSphereDistance;
333
334 switch (me->GetEntry())
335 {
337 break;
340 break;
342 angleOffset = -PrinceTaldaramSphereAngleOffset;
343 break;
344 default:
345 return;
346 }
347
349 if (!sphereTarget)
350 return;
351
352 float angle = me->GetAbsoluteAngle(sphereTarget) + angleOffset;
353 float x = me->GetPositionX() + distOffset * std::cos(angle);
354 float y = me->GetPositionY() + distOffset * std::sin(angle);
355
357 me->GetMotionMaster()->MovePoint(0, x, y, me->GetPositionZ());
358 break;
359 }
360 case EVENT_DESPAWN:
363 break;
364 default:
365 break;
366 }
367 }
368 }
369
370private:
373};
374
375// 193093, 193094 - Ancient Nerubian Device
377{
378 go_prince_taldaram_sphere(GameObject* go) : GameObjectAI(go), instance(go->GetInstanceScript()) { }
379
381
382 bool OnGossipHello(Player* /*player*/) override
383 {
385 if (princeTaldaram && princeTaldaram->IsAlive())
386 {
389
390 switch (me->GetEntry())
391 {
392 case GO_SPHERE_1:
394 princeTaldaram->AI()->Talk(SAY_1);
395 break;
396 case GO_SPHERE_2:
398 princeTaldaram->AI()->Talk(SAY_1);
399 break;
400 }
401
402 ENSURE_AI(boss_prince_taldaram, princeTaldaram->AI())->CheckSpheres();
403 }
404 return true;
405 }
406};
407
408// 55931 - Conjure Flame Sphere
410{
411 bool Validate(SpellInfo const* /*spellInfo*/) override
412 {
414 }
415
416 void HandleScript(SpellEffIndex /*effIndex*/)
417 {
418 Unit* caster = GetCaster();
419 caster->CastSpell(caster, SPELL_FLAME_SPHERE_SUMMON_1, true);
420
421 if (caster->GetMap()->IsHeroic())
422 {
423 caster->CastSpell(caster, SPELL_FLAME_SPHERE_SUMMON_2, true);
424 caster->CastSpell(caster, SPELL_FLAME_SPHERE_SUMMON_3, true);
425 }
426 }
427
428 void Register() override
429 {
431 }
432};
433
434// 55895, 59511, 59512 - Flame Sphere Summon
436{
438 {
439 Position offset = { 0.0f, 0.0f, 5.5f, 0.0f };
440 dest.RelocateOffset(offset);
441 }
442
443 void Register() override
444 {
446 }
447};
448
450{
456}
#define M_PI
Definition: Common.h:115
uint8_t uint8
Definition: Define.h:144
int32_t int32
Definition: Define.h:138
uint32_t uint32
Definition: Define.h:142
@ IN_PROGRESS
@ TYPEID_PLAYER
Definition: ObjectGuid.h:41
#define RegisterSpellScript(spell_script)
Definition: ScriptMgr.h:1369
SpellEffIndex
Definition: SharedDefines.h:29
@ EFFECT_0
Definition: SharedDefines.h:30
@ TARGET_DEST_CASTER
@ SPELL_EFFECT_DUMMY
@ GO_FLAG_NOT_SELECTABLE
@ GO_STATE_ACTIVE
#define SpellEffectFn(F, I, N)
Definition: SpellScript.h:842
#define SpellDestinationTargetSelectFn(F, I, N)
Definition: SpellScript.h:874
#define ENSURE_AI(a, b)
Definition: UnitAI.h:29
DamageEffectType
Definition: UnitDefines.h:131
@ UNIT_STATE_CASTING
Definition: Unit.h:270
@ DATA_SPHERE_2
Definition: ahnkahet.h:39
@ DATA_PRINCE_TALDARAM_PLATFORM
Definition: ahnkahet.h:40
@ DATA_PRINCE_TALDARAM
Definition: ahnkahet.h:32
@ DATA_SPHERE_1
Definition: ahnkahet.h:38
#define RegisterAhnKahetGameObjectAI(ai_name)
Definition: ahnkahet.h:88
#define RegisterAhnKahetCreatureAI(ai_name)
Definition: ahnkahet.h:87
@ GO_SPHERE_2
Definition: ahnkahet.h:78
@ GO_SPHERE_1
Definition: ahnkahet.h:77
@ NPC_JEDOGA_CONTROLLER
Definition: ahnkahet.h:59
PrinceTaldaramMisc
@ DATA_EMBRACE_DMG
@ H_DATA_EMBRACE_DMG
@ SUMMON_GROUP_CONTROLLERS
PrinceTaldaramYells
PrinceTaldaramSpells
@ SPELL_FLAME_SPHERE_VISUAL
@ SPELL_SHADOWSTEP
@ SPELL_FLAME_SPHERE_SUMMON_1
@ SPELL_FLAME_SPHERE_SUMMON_2
@ SPELL_FLAME_SPHERE_DEATH_EFFECT
@ SPELL_FLAME_SPHERE_SUMMON_3
@ SPELL_FLAME_SPHERE_SPAWN_EFFECT
@ NPC_FLAME_SPHERE_2
@ SPELL_BEAM_VISUAL
@ NPC_FLAME_SPHERE_3
@ SPELL_VANISH
@ SPELL_CONJURE_FLAME_SPHERE
@ SPELL_BLOODTHIRST
@ SPELL_FLAME_SPHERE_PERIODIC
@ NPC_FLAME_SPHERE_1
@ SPELL_HOVER_FALL
@ SPELL_EMBRACE_OF_THE_VAMPYR
float constexpr PrinceTaldaramSphereAngleOffset
void AddSC_boss_taldaram()
PrinceTaldaramEvents
@ EVENT_START_MOVE
@ EVENT_DONE_FEEDING
@ EVENT_START_FEEDING
@ EVENT_DESPAWN
@ EVENT_BLOODTHIRST
@ EVENT_VANISH
@ EVENT_CONJURE_FLAME_SPHERES
float constexpr PrinceTaldaramSphereDistance
float constexpr PrinceTaldaramGroundPositionZ
InstanceScript *const instance
void JustEngagedWith(Unit *who) override
void JustSummoned(Creature *summon) override
SummonList summons
EventMap events
void _JustDied()
virtual void EnterEvadeMode(EvadeReason why=EvadeReason::Other)
Definition: CreatureAI.cpp:219
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:56
bool UpdateVictim()
Definition: CreatureAI.cpp:245
Creature *const me
Definition: CreatureAI.h:61
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:371
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:373
void DespawnOrUnsummon(Milliseconds timeToDespawn=0s, Seconds forceRespawnTime=0s)
Definition: Creature.cpp:2415
CreatureAI * AI() const
Definition: Creature.h:214
uint32 ExecuteEvent()
Definition: EventMap.cpp:73
void Update(uint32 time)
Definition: EventMap.h:56
void DelayEvents(Milliseconds delay)
Definition: EventMap.cpp:96
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
Definition: EventMap.cpp:36
void Reset()
Definition: EventMap.cpp:21
GameObject *const me
Definition: GameObjectAI.h:50
void SetGoState(GOState state)
void SetFlag(GameObjectFlags flags)
Definition: GameObject.h:274
Creature * GetCreature(uint32 type)
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
GameObject * GetGameObject(uint32 type)
bool IsHeroic() const
Definition: Map.cpp:3282
void MovePoint(uint32 id, Position const &pos, bool generatePath=true, Optional< float > finalOrient={}, Optional< float > speed={}, MovementWalkRunSpeedSelectionMode speedSelectionMode=MovementWalkRunSpeedSelectionMode::Default, Optional< float > closeEnoughDistance={})
void MoveLand(uint32 id, Position const &pos, Optional< int32 > tierTransitionId={}, Optional< float > velocity={}, MovementWalkRunSpeedSelectionMode speedSelectionMode=MovementWalkRunSpeedSelectionMode::Default)
bool IsEmpty() const
Definition: ObjectGuid.h:319
void Clear()
Definition: ObjectGuid.h:286
TypeID GetTypeId() const
Definition: Object.h:173
uint32 GetEntry() const
Definition: Object.h:161
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:159
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Definition: SpellScript.h:162
Unit * GetCaster() const
HookList< DestinationTargetSelectHandler > OnDestinationTargetSelect
Definition: SpellScript.h:873
HookList< EffectHandler > OnEffectHitTarget
Definition: SpellScript.h:840
void DespawnEntry(uint32 entry)
bool IsThreatListEmpty(bool includeOffline=false) const
size_t GetThreatListSize() const
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:79
virtual void SetGUID(ObjectGuid const &, int32=0)
Definition: UnitAI.h:75
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:89
Definition: Unit.h:627
void CastStop(uint32 except_spellid=0)
Definition: Unit.cpp:1135
ThreatManager & GetThreatManager()
Definition: Unit.h:1063
MotionMaster * GetMotionMaster()
Definition: Unit.h:1652
bool IsAlive() const
Definition: Unit.h:1164
bool SetDisableGravity(bool disable, bool updateAnimTier=true)
Definition: Unit.cpp:12725
void SetUninteractible(bool apply)
Definition: Unit.cpp:8147
Unit * GetVictim() const
Definition: Unit.h:715
bool HasUnitState(const uint32 f) const
Definition: Unit.h:732
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4664
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3831
Map * GetMap() const
Definition: Object.h:624
SpellCastResult CastSpell(CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ })
Definition: Object.cpp:2896
void SummonCreatureGroup(uint8 group, std::list< TempSummon * > *list=nullptr)
Definition: Object.cpp:2131
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:91
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:92
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
constexpr float GetPositionX() const
Definition: Position.h:76
constexpr float GetPositionY() const
Definition: Position.h:77
float GetAbsoluteAngle(float x, float y) const
Definition: Position.h:125
constexpr float GetOrientation() const
Definition: Position.h:79
constexpr float GetPositionZ() const
Definition: Position.h:78
void RelocateOffset(Position const &offset)
Definition: Spell.cpp:122
boss_prince_taldaram(Creature *creature)
void DamageTaken(Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override
void KilledUnit(Unit *victim) override
void UpdateAI(uint32 diff) override
void JustEngagedWith(Unit *who) override
void JustSummoned(Creature *summon) override
void JustDied(Unit *) override
bool OnGossipHello(Player *) override
npc_prince_taldaram_flame_sphere(Creature *creature)
void UpdateAI(uint32 diff) override
void SetGUID(ObjectGuid const &guid, int32) override