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boss_prince_taldaram.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "ahnkahet.h"
19#include "GameObject.h"
20#include "GameObjectAI.h"
21#include "InstanceScript.h"
22#include "Map.h"
23#include "MotionMaster.h"
24#include "ObjectAccessor.h"
25#include "Player.h"
26#include "ScriptedCreature.h"
27#include "ScriptMgr.h"
28#include "SpellScript.h"
29
52
61
72
85
86float constexpr PrinceTaldaramSphereDistance = 25.f;
87float constexpr PrinceTaldaramSphereAngleOffset = float(M_PI) / 2.f;
88float constexpr PrinceTaldaramGroundPositionZ = 11.30809f;
89
91{
98
109
118
119 void JustSummoned(Creature* summon) override
120 {
121 BossAI::JustSummoned(summon);
122
123 switch (summon->GetEntry())
124 {
129 break;
132 break;
133 default:
134 return;
135 }
136 }
137
138 void UpdateAI(uint32 diff) override
139 {
141 {
142 if (_initialCheckTimer <= diff)
143 {
144 CheckSpheres();
146 }
147 else
148 _initialCheckTimer -= diff;
149 }
150
151 if (me->HasAura(SPELL_VANISH))
152 {
154 {
156 return;
157 }
158 }
159 else
160 {
161 if (!UpdateVictim())
162 return;
163 }
164
165 events.Update(diff);
166
168 return;
169
170 while (uint32 eventId = events.ExecuteEvent())
171 {
172 switch (eventId)
173 {
177 break;
179 // random target?
180 if (Unit* victim = me->GetVictim())
181 {
182 _flameSphereTargetGUID = victim->GetGUID();
184 }
186 break;
187 case EVENT_VANISH:
188 {
190 {
191 if (Unit* embraceTarget = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true))
192 _embraceTargetGUID = embraceTarget->GetGUID();
195 events.DelayEvents(500ms);
197 }
199 break;
200 }
203 if (Unit* embraceTarget = GetEmbraceTarget())
204 {
205 DoCast(embraceTarget, SPELL_SHADOWSTEP);
206 DoCast(embraceTarget, SPELL_EMBRACE_OF_THE_VAMPYR);
207 Talk(SAY_FEED);
209 }
210 break;
213 break;
214 default:
215 break;
216 }
217
219 return;
220 }
221 }
222
223 void DamageTaken(Unit* /*doneBy*/, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override
224 {
225 Unit* embraceTarget = GetEmbraceTarget();
226
227 if (embraceTarget && embraceTarget->IsAlive())
228 {
229 _embraceTakenDamage += damage;
230 if (_embraceTakenDamage > DUNGEON_MODE<uint32>(DATA_EMBRACE_DMG, H_DATA_EMBRACE_DMG))
231 {
233 me->CastStop();
234 }
235 }
236 }
237
238 void JustDied(Unit* /*killer*/) override
239 {
241 _JustDied();
242 }
243
244 void KilledUnit(Unit* victim) override
245 {
246 if (victim->GetTypeId() != TYPEID_PLAYER)
247 return;
248
249 if (victim->GetGUID() == _embraceTargetGUID)
251
252 Talk(SAY_SLAY);
253 }
254
256 {
257 for (uint8 i = 0; i < 2; ++i)
258 if (!instance->GetData(DATA_SPHERE_1 + i))
259 return false;
260
261 RemovePrison();
262 return true;
263 }
264
266 {
269
270 return nullptr;
271 }
272
286
287private:
292};
293
294// 30106, 31686, 31687 - Flame Sphere
296{
298 {
299 }
300
311
312 void SetGUID(ObjectGuid const& guid, int32 id) override
313 {
315 return;
316
318 }
319
320 void JustEngagedWith(Unit* /*who*/) override { }
321 void MoveInLineOfSight(Unit* /*who*/) override { }
322
323 void UpdateAI(uint32 diff) override
324 {
325 _events.Update(diff);
326
327 while (uint32 eventId = _events.ExecuteEvent())
328 {
329 switch (eventId)
330 {
331 case EVENT_START_MOVE:
332 {
334
336 float angleOffset = 0.0f;
337 float distOffset = PrinceTaldaramSphereDistance;
338
339 switch (me->GetEntry())
340 {
342 break;
345 break;
347 angleOffset = -PrinceTaldaramSphereAngleOffset;
348 break;
349 default:
350 return;
351 }
352
354 if (!sphereTarget)
355 return;
356
357 float angle = me->GetAbsoluteAngle(sphereTarget) + angleOffset;
358 float x = me->GetPositionX() + distOffset * std::cos(angle);
359 float y = me->GetPositionY() + distOffset * std::sin(angle);
360
362 me->GetMotionMaster()->MovePoint(0, x, y, me->GetPositionZ());
363 break;
364 }
365 case EVENT_DESPAWN:
368 break;
369 default:
370 break;
371 }
372 }
373 }
374
375private:
378};
379
380// 193093, 193094 - Ancient Nerubian Device
382{
383 go_prince_taldaram_sphere(GameObject* go) : GameObjectAI(go), instance(go->GetInstanceScript()) { }
384
386
387 bool OnGossipHello(Player* /*player*/) override
388 {
390 if (princeTaldaram && princeTaldaram->IsAlive())
391 {
394
395 switch (me->GetEntry())
396 {
397 case GO_SPHERE_1:
399 princeTaldaram->AI()->Talk(SAY_1);
400 break;
401 case GO_SPHERE_2:
403 princeTaldaram->AI()->Talk(SAY_1);
404 break;
405 }
406
407 ENSURE_AI(boss_prince_taldaram, princeTaldaram->AI())->CheckSpheres();
408 }
409 return true;
410 }
411};
412
413// 55931 - Conjure Flame Sphere
415{
420
421 void HandleScript(SpellEffIndex /*effIndex*/)
422 {
423 Unit* caster = GetCaster();
424 caster->CastSpell(caster, SPELL_FLAME_SPHERE_SUMMON_1, true);
425
426 if (caster->GetMap()->IsHeroic())
427 {
428 caster->CastSpell(caster, SPELL_FLAME_SPHERE_SUMMON_2, true);
429 caster->CastSpell(caster, SPELL_FLAME_SPHERE_SUMMON_3, true);
430 }
431 }
432
437};
438
439// 55895, 59511, 59512 - Flame Sphere Summon
453
#define M_PI
Definition Common.h:118
uint8_t uint8
Definition Define.h:156
int32_t int32
Definition Define.h:150
uint32_t uint32
Definition Define.h:154
@ IN_PROGRESS
@ TYPEID_PLAYER
Definition ObjectGuid.h:44
#define RegisterSpellScript(spell_script)
Definition ScriptMgr.h:1383
SpellEffIndex
@ EFFECT_0
@ TARGET_DEST_CASTER
@ SPELL_EFFECT_DUMMY
@ GO_FLAG_NOT_SELECTABLE
@ GO_STATE_ACTIVE
#define SpellEffectFn(F, I, N)
#define SpellDestinationTargetSelectFn(F, I, N)
#define ENSURE_AI(a, b)
Definition UnitAI.h:30
DamageEffectType
@ UNIT_STATE_CASTING
Definition Unit.h:276
@ DATA_SPHERE_2
Definition ahnkahet.h:39
@ DATA_PRINCE_TALDARAM_PLATFORM
Definition ahnkahet.h:40
@ DATA_PRINCE_TALDARAM
Definition ahnkahet.h:32
@ DATA_SPHERE_1
Definition ahnkahet.h:38
#define RegisterAhnKahetGameObjectAI(ai_name)
Definition ahnkahet.h:88
#define RegisterAhnKahetCreatureAI(ai_name)
Definition ahnkahet.h:87
@ GO_SPHERE_2
Definition ahnkahet.h:78
@ GO_SPHERE_1
Definition ahnkahet.h:77
@ NPC_JEDOGA_CONTROLLER
Definition ahnkahet.h:59
@ DATA_FLAME_SPHERE_TARGET_GUID
@ DATA_EMBRACE_DMG
@ H_DATA_EMBRACE_DMG
@ SUMMON_GROUP_CONTROLLERS
@ SPELL_FLAME_SPHERE_VISUAL
@ SPELL_SHADOWSTEP
@ SPELL_FLAME_SPHERE_SUMMON_1
@ SPELL_FLAME_SPHERE_SUMMON_2
@ SPELL_FLAME_SPHERE_DEATH_EFFECT
@ SPELL_FLAME_SPHERE_SUMMON_3
@ SPELL_FLAME_SPHERE_SPAWN_EFFECT
@ NPC_FLAME_SPHERE_2
@ SPELL_BEAM_VISUAL
@ NPC_FLAME_SPHERE_3
@ SPELL_CONJURE_FLAME_SPHERE
@ SPELL_BLOODTHIRST
@ SPELL_FLAME_SPHERE_PERIODIC
@ NPC_FLAME_SPHERE_1
@ SPELL_HOVER_FALL
@ SPELL_EMBRACE_OF_THE_VAMPYR
float constexpr PrinceTaldaramSphereAngleOffset
void AddSC_boss_taldaram()
@ EVENT_START_MOVE
@ EVENT_DONE_FEEDING
@ EVENT_START_FEEDING
@ EVENT_BLOODTHIRST
@ EVENT_CONJURE_FLAME_SPHERES
float constexpr PrinceTaldaramSphereDistance
float constexpr PrinceTaldaramGroundPositionZ
ObjectGuid const & GetGUID() const
Definition BaseEntity.h:163
TypeID GetTypeId() const
Definition BaseEntity.h:166
InstanceScript *const instance
void JustEngagedWith(Unit *who) override
void JustSummoned(Creature *summon) override
SummonList summons
EventMap events
virtual void EnterEvadeMode(EvadeReason why=EvadeReason::Other)
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
bool UpdateVictim()
Creature *const me
Definition CreatureAI.h:63
void SetHomePosition(float x, float y, float z, float o)
Definition Creature.h:386
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition Creature.h:388
void DespawnOrUnsummon(Milliseconds timeToDespawn=0s, Seconds forceRespawnTime=0s)
CreatureAI * AI() const
Definition Creature.h:228
uint32 ExecuteEvent()
Definition EventMap.cpp:77
void Update(uint32 time)
Definition EventMap.h:61
void DelayEvents(Milliseconds delay)
Definition EventMap.cpp:100
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
Definition EventMap.cpp:40
void Reset()
Definition EventMap.cpp:25
GameObject *const me
void SetGoState(GOState state)
void SetFlag(GameObjectFlags flags)
Definition GameObject.h:277
Creature * GetCreature(uint32 type)
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
GameObject * GetGameObject(uint32 type)
bool IsHeroic() const
Definition Map.cpp:3311
void MovePoint(uint32 id, Position const &pos, bool generatePath=true, Optional< float > finalOrient={}, Optional< float > speed={}, MovementWalkRunSpeedSelectionMode speedSelectionMode=MovementWalkRunSpeedSelectionMode::Default, Optional< float > closeEnoughDistance={}, Optional< MovementFadeObject > fadeObject={}, Scripting::v2::ActionResultSetter< MovementStopReason > &&scriptResult={})
void MoveLand(uint32 id, Position const &pos, Optional< int32 > tierTransitionId={}, Optional< float > velocity={}, MovementWalkRunSpeedSelectionMode speedSelectionMode=MovementWalkRunSpeedSelectionMode::Default, Scripting::v2::ActionResultSetter< MovementStopReason > &&scriptResult={})
bool IsEmpty() const
Definition ObjectGuid.h:362
void Clear()
Definition ObjectGuid.h:329
uint32 GetEntry() const
Definition Object.h:89
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Unit * GetCaster() const
HookList< DestinationTargetSelectHandler > OnDestinationTargetSelect
HookList< EffectHandler > OnEffectHitTarget
void DespawnEntry(uint32 entry)
bool IsThreatListEmpty(bool includeOffline=false) const
size_t GetThreatListSize() const
virtual void SetGUID(ObjectGuid const &guid, int32 id)
Definition UnitAI.h:76
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:79
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:89
Definition Unit.h:635
void CastStop(uint32 except_spellid=0)
Definition Unit.cpp:1186
ThreatManager & GetThreatManager()
Definition Unit.h:1078
MotionMaster * GetMotionMaster()
Definition Unit.h:1723
bool IsAlive() const
Definition Unit.h:1185
bool SetDisableGravity(bool disable, bool updateAnimTier=true)
Definition Unit.cpp:13361
void SetUninteractible(bool apply)
Definition Unit.cpp:8564
Unit * GetVictim() const
Definition Unit.h:726
bool HasUnitState(const uint32 f) const
Definition Unit.h:743
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition Unit.cpp:4804
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:3974
Map * GetMap() const
Definition Object.h:411
SpellCastResult CastSpell(CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ })
Definition Object.cpp:2217
void SummonCreatureGroup(uint8 group, std::list< TempSummon * > *list=nullptr)
Definition Object.cpp:1507
virtual uint32 GetData(uint32) const
Definition ZoneScript.h:99
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:100
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
constexpr float GetPositionX() const
Definition Position.h:87
constexpr float GetPositionY() const
Definition Position.h:88
float GetAbsoluteAngle(float x, float y) const
Definition Position.h:136
constexpr float GetOrientation() const
Definition Position.h:90
constexpr float GetPositionZ() const
Definition Position.h:89
void RelocateOffset(Position const &offset)
Definition Spell.cpp:90
boss_prince_taldaram(Creature *creature)
void DamageTaken(Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override
void KilledUnit(Unit *victim) override
void UpdateAI(uint32 diff) override
void JustEngagedWith(Unit *who) override
void JustSummoned(Creature *summon) override
void JustDied(Unit *) override
bool OnGossipHello(Player *) override
npc_prince_taldaram_flame_sphere(Creature *creature)
void SetGUID(ObjectGuid const &guid, int32 id) override