TrinityCore
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lfg::LFGDungeonData Struct Reference

#include <LFGMgr.h>

Public Member Functions

 LFGDungeonData ()
 
 LFGDungeonData (LFGDungeonsEntry const *dbc)
 
uint32 Entry () const
 

Public Attributes

uint32 id
 
std::string name
 
uint32 map
 
uint8 type
 
uint8 expansion
 
uint8 group
 
uint32 contentTuningId
 
Difficulty difficulty
 
bool seasonal
 
float x
 
float y
 
float z
 
float o
 
uint16 requiredItemLevel
 
uint32 finalDungeonEncounterId
 

Detailed Description

Definition at line 296 of file LFGMgr.h.

Constructor & Destructor Documentation

◆ LFGDungeonData() [1/2]

lfg::LFGDungeonData::LFGDungeonData ( )

Definition at line 45 of file LFGMgr.cpp.

◆ LFGDungeonData() [2/2]

lfg::LFGDungeonData::LFGDungeonData ( LFGDungeonsEntry const *  dbc)

Member Function Documentation

◆ Entry()

uint32 lfg::LFGDungeonData::Entry ( ) const
inline

Member Data Documentation

◆ contentTuningId

uint32 lfg::LFGDungeonData::contentTuningId

◆ difficulty

◆ expansion

uint8 lfg::LFGDungeonData::expansion

◆ finalDungeonEncounterId

uint32 lfg::LFGDungeonData::finalDungeonEncounterId

Definition at line 312 of file LFGMgr.h.

Referenced by LFGDungeonData(), and lfg::LFGMgr::OnDungeonEncounterDone().

◆ group

uint8 lfg::LFGDungeonData::group

Definition at line 306 of file LFGMgr.h.

Referenced by lfg::LFGMgr::GetDungeonsByRandom(), and lfg::LFGMgr::LoadLFGDungeons().

◆ id

◆ map

◆ name

std::string lfg::LFGDungeonData::name

Definition at line 302 of file LFGMgr.h.

Referenced by lfg::LFGMgr::LoadLFGDungeons().

◆ o

float lfg::LFGDungeonData::o

Definition at line 310 of file LFGMgr.h.

Referenced by lfg::LFGMgr::LoadLFGDungeons(), and lfg::LFGMgr::TeleportPlayer().

◆ requiredItemLevel

uint16 lfg::LFGDungeonData::requiredItemLevel

Definition at line 311 of file LFGMgr.h.

Referenced by lfg::LFGMgr::GetLockedDungeons(), and lfg::LFGMgr::LoadLFGDungeons().

◆ seasonal

◆ type

◆ x

float lfg::LFGDungeonData::x

Definition at line 310 of file LFGMgr.h.

Referenced by lfg::LFGMgr::LoadLFGDungeons(), and lfg::LFGMgr::TeleportPlayer().

◆ y

float lfg::LFGDungeonData::y

Definition at line 310 of file LFGMgr.h.

Referenced by lfg::LFGMgr::LoadLFGDungeons(), and lfg::LFGMgr::TeleportPlayer().

◆ z

float lfg::LFGDungeonData::z

Definition at line 310 of file LFGMgr.h.

Referenced by lfg::LFGMgr::LoadLFGDungeons(), and lfg::LFGMgr::TeleportPlayer().


The documentation for this struct was generated from the following files: