uint32 const EncounterCount
void SetBossNumber(uint32 number)
void LoadObjectData(std::span< ObjectData const > creatureData, std::span< ObjectData const > gameObjectData)
void SetHeaders(std::string_view dataHeaders)
void LoadDungeonEncounterData(std::span< DungeonEncounterData const > encounters)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
instance_ragefire_chasm()
static constexpr ObjectData creatureData[]
void AddSC_instance_ragefire_chasm()
static constexpr DungeonEncounterData encounters[]
@ NPC_DARK_SHAMAN_KORANTHAL
@ BOSS_DARK_SHAMAN_KORANTHAL
@ BOSS_LAVA_GUARD_GORDOTH
instance_ragefire_chasm_InstanceMapScript(InstanceMap *map)