#include "ScriptMgr.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "GameObject.h"
#include "InstanceScript.h"
#include "Map.h"
#include "MotionMaster.h"
#include "ObjectAccessor.h"
#include "uldaman.h"
Go to the source code of this file.
◆ Events
◆ IronayaTalk
◆ Spells
| Enumerator |
|---|
| SPELL_ARCHAEDAS_AWAKEN | |
| SPELL_AWAKEN_VAULT_WALKER | |
| SPELL_FREEZE_ANIM | |
| SPELL_MINION_FREEZE_ANIM | |
Definition at line 35 of file instance_uldaman.cpp.
◆ AddSC_instance_uldaman()
| void AddSC_instance_uldaman |
( |
| ) |
|
◆ Encounters
Initial value:=
{
}
@ BOSS_ANCIENT_STONE_KEEPER
@ BOSS_GALGANN_FIREHAMMER
Definition at line 53 of file instance_uldaman.cpp.
◆ IronayaPoint
| const Position IronayaPoint = { -231.228f, 246.6135f, -49.01617f, 0.0f } |