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TrinityCore
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#include "GameObject.h"#include "InstanceScript.h"#include "Map.h"#include "ScriptedCreature.h"#include "ScriptMgr.h"#include "diremaul.h"
Include dependency graph for instance_dire_maul.cpp:Go to the source code of this file.
Classes | |
| class | instance_dire_maul |
| struct | instance_dire_maul::instance_dire_maul_InstanceMapScript |
Enumerations | |
| enum | Events { EVENT_CRYSTAL_CREATURE_STORE = 1 , EVENT_CRYSTAL_CREATURE_CHECK = 2 } |
Functions | |
| void | AddSC_instance_dire_maul () |
Variables | |
| uint32 const | CrystalMobs [2] = { NPC_ARCANE_ABERRATION, NPC_MANA_REMNANT } |
| DungeonEncounterData const | encounters [] |
| enum Events |
| Enumerator | |
|---|---|
| EVENT_CRYSTAL_CREATURE_STORE | |
| EVENT_CRYSTAL_CREATURE_CHECK | |
Definition at line 64 of file instance_dire_maul.cpp.
| void AddSC_instance_dire_maul | ( | ) |
| uint32 const CrystalMobs[2] = { NPC_ARCANE_ABERRATION, NPC_MANA_REMNANT } |
Definition at line 62 of file instance_dire_maul.cpp.
| DungeonEncounterData const encounters[] |
Definition at line 70 of file instance_dire_maul.cpp.