uint32 const EncounterCount
void SetBossNumber(uint32 number)
virtual bool SetBossState(uint32 id, EncounterState state)
void LoadObjectData(std::span< ObjectData const > creatureData, std::span< ObjectData const > gameObjectData)
void SetHeaders(std::string_view dataHeaders)
void LoadDungeonEncounterData(std::span< DungeonEncounterData const > encounters)
void LoadDoorData(std::span< DoorData const > data)
instance_temple_of_ahnqiraj()
InstanceScript * GetInstanceScript(InstanceMap *map) const override
static constexpr ObjectData creatureData[]
void AddSC_instance_temple_of_ahnqiraj()
static constexpr DoorData doorData[]
static constexpr DungeonEncounterData encounters[]
void SetData(uint32 type, uint32 data) override
instance_temple_of_ahnqiraj_InstanceMapScript(InstanceMap *map)
bool IsEncounterInProgress() const override
uint32 GetData(uint32 type) const override