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TrinityCore
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Inheritance diagram for spell_warr_victorious_state:Private Member Functions | |
| bool | Validate (SpellInfo const *) override |
| void | HandleOnProc (AuraEffect *, ProcEventInfo &procInfo) |
| void | Register () override |
Definition at line 2286 of file spell_warrior.cpp.
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inlineprivate |
Definition at line 2293 of file spell_warrior.cpp.
References ProcEventInfo::GetActor(), Player::GetPrimarySpecialization(), Unit::GetSpellHistory(), BaseEntity::GetTypeId(), AuraScript::PreventDefaultAction(), SpellHistory::ResetCooldown(), SPELL_WARRIOR_IMPENDING_VICTORY, Object::ToPlayer(), TYPEID_PLAYER, and WarriorFury.
Referenced by Register().
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inlineoverrideprivatevirtual |
Implements SpellScriptBase.
Definition at line 2301 of file spell_warrior.cpp.
References AuraEffectProcFn, EFFECT_0, HandleOnProc(), AuraScript::OnEffectProc, and SPELL_AURA_PROC_TRIGGER_SPELL.
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inlineoverrideprivatevirtual |
Reimplemented from SpellScriptBase.
Definition at line 2288 of file spell_warrior.cpp.
References SPELL_WARRIOR_IMPENDING_VICTORY, and SpellScriptBase::ValidateSpellInfo().