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TrinityCore
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#include <DynamicObject.h>
Inheritance diagram for DynamicObject:Classes | |
| struct | ValuesUpdateForPlayerWithMaskSender |
Public Member Functions | |
| DynamicObject (bool isWorldObject) | |
| ~DynamicObject () | |
| void | BuildValuesUpdateForPlayerWithMask (UpdateData *data, UF::ObjectData::Mask const &requestedObjectMask, UF::DynamicObjectData::Mask const &requestedDynamicObjectMask, Player const *target, bool ignoreNestedChangesMask) const |
| void | AddToWorld () override |
| void | RemoveFromWorld () override |
| bool | CreateDynamicObject (ObjectGuid::LowType guidlow, Unit *caster, SpellInfo const *spell, Position const &pos, float radius, DynamicObjectType type, SpellCastVisual spellVisual) |
| void | Update (uint32 p_time) override |
| void | Remove () |
| void | SetDuration (int32 newDuration) |
| int32 | GetDuration () const |
| void | Delay (int32 delaytime) |
| void | SetAura (Aura *aura) |
| void | RemoveAura () |
| void | SetCasterViewpoint () |
| void | RemoveCasterViewpoint () |
| Unit * | GetCaster () const |
| uint32 | GetFaction () const override |
| void | BindToCaster () |
| void | UnbindFromCaster () |
| uint32 | GetSpellId () const |
| SpellInfo const * | GetSpellInfo () const |
| ObjectGuid | GetCasterGUID () const |
| ObjectGuid | GetCreatorGUID () const override |
| ObjectGuid | GetOwnerGUID () const override |
| float | GetRadius () const |
Public Member Functions inherited from WorldObject | |
| virtual | ~WorldObject () |
| void | AddToWorld () override |
| void | RemoveFromWorld () override |
| void | GetNearPoint2D (WorldObject const *searcher, float &x, float &y, float distance, float absAngle) const |
| void | GetNearPoint (WorldObject const *searcher, float &x, float &y, float &z, float distance2d, float absAngle) const |
| void | GetClosePoint (float &x, float &y, float &z, float size, float distance2d=0, float relAngle=0) const |
| void | MovePosition (Position &pos, float dist, float angle, float maxHeightChange=6.0f) const |
| Position | GetNearPosition (float dist, float angle) |
| void | MovePositionToFirstCollision (Position &pos, float dist, float angle) const |
| Position | GetFirstCollisionPosition (float dist, float angle) |
| Position | GetRandomNearPosition (float radius) |
| void | GetContactPoint (WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const |
| virtual float | GetCombatReach () const |
| void | UpdateGroundPositionZ (float x, float y, float &z) const |
| void | UpdateAllowedPositionZ (float x, float y, float &z, float *groundZ=nullptr) const |
| Position | GetRandomPoint (Position const &srcPos, float distance, float minDistance=0.0f) const |
| uint32 | GetInstanceId () const |
| PhaseShift & | GetPhaseShift () |
| PhaseShift const & | GetPhaseShift () const |
| PhaseShift & | GetSuppressedPhaseShift () |
| PhaseShift const & | GetSuppressedPhaseShift () const |
| bool | InSamePhase (PhaseShift const &phaseShift) const |
| bool | InSamePhase (WorldObject const *obj) const |
| int32 | GetDBPhase () const |
| void | SetDBPhase (int32 p) |
| uint32 | GetZoneId () const |
| uint32 | GetAreaId () const |
| void | GetZoneAndAreaId (uint32 &zoneid, uint32 &areaid) const |
| bool | IsInWorldPvpZone () const |
| bool | IsOutdoors () const |
| ZLiquidStatus | GetLiquidStatus () const |
| WmoLocation const * | GetCurrentWmo () const |
| InstanceScript * | GetInstanceScript () const |
| std::string const & | GetName () const |
| void | SetName (std::string newname) |
| std::string | GetNameForLocaleIdx (LocaleConstant) const override |
| float | GetDistance (WorldObject const *obj) const |
| float | GetDistance (Position const &pos) const |
| float | GetDistance (float x, float y, float z) const |
| float | GetDistance2d (WorldObject const *obj) const |
| float | GetDistance2d (float x, float y) const |
| float | GetDistanceZ (WorldObject const *obj) const |
| bool | IsSelfOrInSameMap (WorldObject const *obj) const |
| bool | IsInMap (WorldObject const *obj) const |
| bool | IsWithinDist3d (float x, float y, float z, float dist) const |
| bool | IsWithinDist3d (Position const *pos, float dist) const |
| bool | IsWithinDist2d (float x, float y, float dist) const |
| bool | IsWithinDist2d (Position const *pos, float dist) const |
| bool | IsWithinDist (WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const |
| bool | IsWithinDistInMap (WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const |
| bool | IsWithinLOS (float x, float y, float z, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing) const |
| bool | IsWithinLOSInMap (WorldObject const *obj, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing) const |
| Position | GetHitSpherePointFor (Position const &dest) const |
| void | GetHitSpherePointFor (Position const &dest, float &x, float &y, float &z) const |
| bool | GetDistanceOrder (WorldObject const *obj1, WorldObject const *obj2, bool is3D=true) const |
| bool | IsInRange (WorldObject const *obj, float minRange, float maxRange, bool is3D=true) const |
| bool | IsInRange2d (Position const *pos, float minRange, float maxRange) const |
| bool | IsInRange3d (Position const *pos, float minRange, float maxRange) const |
| bool | isInFront (WorldObject const *target, float arc=float(M_PI)) const |
| bool | isInBack (WorldObject const *target, float arc=float(M_PI)) const |
| bool | IsInBetween (Position const &pos1, Position const &pos2, float size=0) const |
| bool | IsInBetween (WorldObject const *obj1, WorldObject const *obj2, float size=0) const |
| virtual void | CleanupsBeforeDelete (bool finalCleanup=true) |
| virtual void | SendMessageToSet (WorldPacket const *data, bool self) const |
| virtual void | SendMessageToSetInRange (WorldPacket const *data, float dist, bool self) const |
| virtual void | SendMessageToSet (WorldPacket const *data, Player const *skipped_rcvr) const |
| void | SendCombatLogMessage (WorldPackets::CombatLog::CombatLogServerPacket *combatLog) const |
| virtual uint8 | GetLevelForTarget (WorldObject const *) const |
| void | PlayDistanceSound (uint32 soundId, Player const *target=nullptr) const |
| void | StopDistanceSound (Player const *target=nullptr) const |
| void | PlayDirectSound (uint32 soundId, Player const *target=nullptr, uint32 broadcastTextId=0) const |
| void | PlayDirectMusic (uint32 musicId, Player const *target=nullptr) const |
| void | PlayObjectSound (int32 soundKitId, ObjectGuid targetObject, Player const *target=nullptr, int32 broadcastTextId=0) const |
| void | AddObjectToRemoveList () |
| float | GetGridActivationRange () const |
| float | GetVisibilityRange () const |
| float | GetSightRange (WorldObject const *target=nullptr) const |
| bool | CanSeeOrDetect (WorldObject const *obj, CanSeeOrDetectExtraArgs const &args={ }) const |
| virtual void | SetMap (Map *map) |
| virtual void | ResetMap () |
| Map * | GetMap () const |
| Map * | FindMap () const |
| void | SetZoneScript () |
| ZoneScript * | FindZoneScript () const |
| ZoneScript * | GetZoneScript () const |
| Scenario * | GetScenario () const |
| TempSummon * | SummonCreature (uint32 entry, Position const &pos, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, uint32 vehId=0, uint32 spellId=0, ObjectGuid privateObjectOwner=ObjectGuid::Empty) |
| TempSummon * | SummonCreature (uint32 entry, float x, float y, float z, float o=0, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, ObjectGuid privateObjectOwner=ObjectGuid::Empty) |
| TempSummon * | SummonPersonalClone (Position const &pos, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, uint32 vehId=0, uint32 spellId=0, Player *privateObjectOwner=nullptr) |
| GameObject * | SummonGameObject (uint32 entry, Position const &pos, QuaternionData const &rot, Seconds respawnTime, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN) |
| GameObject * | SummonGameObject (uint32 entry, float x, float y, float z, float ang, QuaternionData const &rot, Seconds respawnTime, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN) |
| Creature * | SummonTrigger (float x, float y, float z, float ang, Milliseconds despawnTime, CreatureAI *(*GetAI)(Creature *)=nullptr) |
| void | SummonCreatureGroup (uint8 group, std::list< TempSummon * > *list=nullptr) |
| Creature * | FindNearestCreature (uint32 entry, float range, bool alive=true) const |
| Creature * | FindNearestCreatureWithOptions (float range, FindCreatureOptions const &options) const |
| GameObject * | FindNearestGameObject (uint32 entry, float range, bool spawnedOnly=true) const |
| GameObject * | FindNearestGameObjectWithOptions (float range, FindGameObjectOptions const &options) const |
| GameObject * | FindNearestUnspawnedGameObject (uint32 entry, float range) const |
| GameObject * | FindNearestGameObjectOfType (GameobjectTypes type, float range) const |
| Player * | SelectNearestPlayer (float range) const |
| virtual ObjectGuid | GetCharmerOrOwnerGUID () const |
| ObjectGuid | GetCharmerOrOwnerOrOwnGUID () const |
| Unit * | GetOwner () const |
| Unit * | GetCharmerOrOwner () const |
| Unit * | GetCharmerOrOwnerOrSelf () const |
| Player * | GetCharmerOrOwnerPlayerOrPlayerItself () const |
| Player * | GetAffectingPlayer () const |
| Player * | GetSpellModOwner () const |
| SpellRange | GetSpellMinMaxRangeForTarget (Unit const *target, SpellInfo const *spellInfo) const |
| SpellEffectValue | ApplyEffectModifiers (SpellInfo const *spellInfo, uint8 effIndex, SpellEffectValue value) const |
| int32 | CalcSpellDuration (SpellInfo const *spellInfo, std::vector< SpellPowerCost > const *powerCosts) const |
| int32 | ModSpellDuration (SpellInfo const *spellInfo, WorldObject const *target, int32 duration, bool positive, uint32 effectMask) const |
| void | ModSpellCastTime (SpellInfo const *spellInfo, int32 &castTime, Spell *spell=nullptr) const |
| void | ModSpellDurationTime (SpellInfo const *spellInfo, int32 &durationTime, Spell *spell=nullptr) const |
| virtual float | MeleeSpellMissChance (Unit const *victim, WeaponAttackType attType, SpellInfo const *spellInfo) const |
| virtual SpellMissInfo | MeleeSpellHitResult (Unit *victim, SpellInfo const *spellInfo) const |
| SpellMissInfo | MagicSpellHitResult (Unit *victim, SpellInfo const *spellInfo) const |
| SpellMissInfo | SpellHitResult (Unit *victim, SpellInfo const *spellInfo, bool canReflect, bool canImmune) const |
| void | SendSpellMiss (Unit *target, uint32 spellID, SpellMissInfo missInfo) |
| virtual void | SetFaction (uint32) |
| FactionTemplateEntry const * | GetFactionTemplateEntry () const |
| ReputationRank | GetReactionTo (WorldObject const *target) const |
| bool | IsHostileTo (WorldObject const *target) const |
| bool | IsHostileToPlayers () const |
| bool | IsFriendlyTo (WorldObject const *target) const |
| bool | IsNeutralToAll () const |
| SpellCastResult | CastSpell (CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ }) |
| void | SendPlayOrphanSpellVisual (Position const &sourceLocation, ObjectGuid const &target, uint32 spellVisualId, float travelSpeed, bool speedAsTime=false, bool withSourceOrientation=false) |
| void | SendPlayOrphanSpellVisual (Position const &sourceLocation, Position const &targetLocation, uint32 spellVisualId, float travelSpeed, bool speedAsTime=false, bool withSourceOrientation=false) |
| void | SendPlayOrphanSpellVisual (ObjectGuid const &target, uint32 spellVisualId, float travelSpeed, bool speedAsTime=false, bool withSourceOrientation=false) |
| void | SendPlayOrphanSpellVisual (Position const &targetLocation, uint32 spellVisualId, float travelSpeed, bool speedAsTime=false, bool withSourceOrientation=false) |
| void | SendCancelOrphanSpellVisual (uint32 id) |
| bool | IsValidAttackTarget (WorldObject const *target, SpellInfo const *bySpell=nullptr) const |
| bool | IsValidAssistTarget (WorldObject const *target, SpellInfo const *bySpell=nullptr) const |
| Unit * | GetMagicHitRedirectTarget (Unit *victim, SpellInfo const *spellInfo) |
| virtual uint32 | GetCastSpellXSpellVisualId (SpellInfo const *spellInfo) const |
| template<typename Container > | |
| void | GetGameObjectListWithEntryInGrid (Container &gameObjectContainer, uint32 entry, float maxSearchRange=250.0f) const |
| template<typename Container > | |
| void | GetGameObjectListWithOptionsInGrid (Container &gameObjectContainer, float maxSearchRange, FindGameObjectOptions const &options) const |
| template<typename Container > | |
| void | GetCreatureListWithEntryInGrid (Container &creatureContainer, uint32 entry, float maxSearchRange=250.0f) const |
| template<typename Container > | |
| void | GetCreatureListWithOptionsInGrid (Container &creatureContainer, float maxSearchRange, FindCreatureOptions const &options) const |
| template<typename Container > | |
| void | GetPlayerListInGrid (Container &playerContainer, float maxSearchRange, bool alive=true) const |
| void | DestroyForNearbyPlayers () |
| virtual void | UpdateObjectVisibility (bool forced=true) |
| virtual void | UpdateObjectVisibilityOnCreate () |
| virtual void | UpdateObjectVisibilityOnDestroy () |
| void | UpdatePositionData () |
| void | BuildUpdate (UpdateDataMapType &) override |
| bool | AddToObjectUpdate () override |
| void | RemoveFromObjectUpdate () override |
| void | AddToNotify (uint16 f) |
| bool | isNeedNotify (uint16 f) const |
| uint16 | GetNotifyFlags () const |
| void | ResetAllNotifies () |
| bool | isActiveObject () const |
| void | setActive (bool isActiveObject) |
| bool | IsFarVisible () const |
| void | SetFarVisible (bool on) |
| bool | IsVisibilityOverridden () const |
| void | SetVisibilityDistanceOverride (VisibilityDistanceType type) |
| void | SetIsStoredInWorldObjectGridContainer (bool apply) |
| bool | IsAlwaysStoredInWorldObjectGridContainer () const |
| bool | IsStoredInWorldObjectGridContainer () const |
| TransportBase * | GetTransport () const |
| float | GetTransOffsetX () const |
| float | GetTransOffsetY () const |
| float | GetTransOffsetZ () const |
| float | GetTransOffsetO () const |
| Position const & | GetTransOffset () const |
| uint32 | GetTransTime () const |
| int8 | GetTransSeat () const |
| virtual ObjectGuid | GetTransGUID () const |
| void | SetTransport (TransportBase *t) |
| virtual Position const & | GetStationaryPosition () const |
| float | GetFloorZ () const |
| virtual float | GetCollisionHeight () const |
| float | GetMapWaterOrGroundLevel (float x, float y, float z, float *ground=nullptr) const |
| float | GetMapHeight (float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const |
| std::string | GetDebugInfo () const override |
| virtual uint16 | GetAIAnimKitId () const |
| virtual uint16 | GetMovementAnimKitId () const |
| virtual uint16 | GetMeleeAnimKitId () const |
| bool | IsPrivateObject () const |
| ObjectGuid | GetPrivateObjectOwner () const |
| void | SetPrivateObjectOwner (ObjectGuid const &owner) |
| bool | CheckPrivateObjectOwnerVisibility (WorldObject const *seer) const |
| SmoothPhasing * | GetOrCreateSmoothPhasing () |
| SmoothPhasing * | GetSmoothPhasing () |
| SmoothPhasing const * | GetSmoothPhasing () const |
Public Member Functions inherited from Object | |
| virtual | ~Object () |
| uint32 | GetEntry () const |
| void | SetEntry (uint32 entry) |
| float | GetObjectScale () const |
| virtual void | SetObjectScale (float scale) |
| uint32 | GetDynamicFlags () const |
| bool | HasDynamicFlag (uint32 flag) const |
| void | SetDynamicFlag (uint32 flag) |
| void | RemoveDynamicFlag (uint32 flag) |
| void | ReplaceAllDynamicFlags (uint32 flag) |
| void | BuildValuesUpdateBlockForPlayerWithFlag (UpdateData *data, UF::UpdateFieldFlag flags, Player const *target) const |
| virtual bool | hasQuest (uint32) const |
| virtual bool | hasInvolvedQuest (uint32) const |
| WorldObject * | ToWorldObject () |
| WorldObject const * | ToWorldObject () const |
| Item * | ToItem () |
| Item const * | ToItem () const |
| Unit * | ToUnit () |
| Unit const * | ToUnit () const |
| Creature * | ToCreature () |
| Creature const * | ToCreature () const |
| Player * | ToPlayer () |
| Player const * | ToPlayer () const |
| GameObject * | ToGameObject () |
| GameObject const * | ToGameObject () const |
| Corpse * | ToCorpse () |
| Corpse const * | ToCorpse () const |
| DynamicObject * | ToDynObject () |
| DynamicObject const * | ToDynObject () const |
| AreaTrigger * | ToAreaTrigger () |
| AreaTrigger const * | ToAreaTrigger () const |
| SceneObject * | ToSceneObject () |
| SceneObject const * | ToSceneObject () const |
| Conversation * | ToConversation () |
| Conversation const * | ToConversation () const |
| Trinity::unique_weak_ptr< Object > | GetWeakPtr () const |
| virtual Loot * | GetLootForPlayer (Player const *player) const |
| virtual SpawnTrackingStateData const * | GetSpawnTrackingStateDataForPlayer (Player const *player) const |
| virtual void | BuildValuesUpdateWithFlag (UF::UpdateFieldFlag flags, ByteBuffer &data, Player const *target) const |
Public Member Functions inherited from BaseEntity | |
| virtual | ~BaseEntity () |
| bool | IsInWorld () const |
| ObjectGuid const & | GetGUID () const |
| TypeID | GetTypeId () const |
| bool | isType (TypeMask mask) const |
| bool | IsWorldObject () const |
| bool | IsItem () const |
| bool | IsUnit () const |
| bool | IsCreature () const |
| bool | IsPlayer () const |
| bool | IsGameObject () const |
| bool | IsDynObject () const |
| bool | IsCorpse () const |
| bool | IsAreaTrigger () const |
| bool | IsSceneObject () const |
| bool | IsConversation () const |
| bool | IsMeshObject () const |
| virtual void | BuildCreateUpdateBlockForPlayer (UpdateData *data, Player *target) const |
| void | SendUpdateToPlayer (Player *player) const |
| void | BuildValuesUpdateBlockForPlayer (UpdateData *data, Player const *target) const |
| void | BuildDestroyUpdateBlock (UpdateData *data) const |
| void | BuildOutOfRangeUpdateBlock (UpdateData *data) const |
| ByteBuffer & | PrepareValuesUpdateBuffer (UpdateData *data) const |
| virtual void | DestroyForPlayer (Player const *target) const |
| void | SendOutOfRangeForPlayer (Player const *target) const |
| void | ClearUpdateMask (bool remove) |
| void | SetIsNewObject (bool enable) |
| bool | IsDestroyedObject () const |
| void | SetDestroyedObject (bool destroyed) |
| void | BuildUpdateChangesMask () |
| void | BuildFieldsUpdate (Player *player, UpdateDataMapType &data_map) const |
| template<typename T > | |
| void | ForceUpdateFieldChange (UF::UpdateFieldPrivateSetter< T > const &) |
Public Member Functions inherited from WorldLocation | |
| constexpr | WorldLocation () |
| constexpr | WorldLocation (uint32 mapId, float x, float y) |
| constexpr | WorldLocation (uint32 mapId, float x, float y, float z) |
| constexpr | WorldLocation (uint32 mapId, float x, float y, float z, float o) |
| constexpr | WorldLocation (uint32 mapId, Position const &position) |
| constexpr void | WorldRelocate (WorldLocation const &loc) |
| constexpr void | WorldRelocate (WorldLocation const *loc) |
| constexpr void | WorldRelocate (uint32 mapId, Position const &pos) |
| constexpr void | WorldRelocate (uint32 mapId, float x, float y, float z, float o) |
| constexpr WorldLocation | GetWorldLocation () const |
| constexpr uint32 | GetMapId () const |
| std::string | GetDebugInfo () const |
Public Member Functions inherited from Position | |
| constexpr | Position () |
| constexpr | Position (float x, float y) |
| constexpr | Position (float x, float y, float z) |
| constexpr | Position (float x, float y, float z, float o) |
| bool | operator== (Position const &a) const |
| constexpr void | Relocate (float x, float y) |
| constexpr void | Relocate (float x, float y, float z) |
| constexpr void | Relocate (float x, float y, float z, float o) |
| constexpr void | Relocate (Position const &pos) |
| constexpr void | Relocate (Position const *pos) |
| void | RelocateOffset (Position const &offset) |
| constexpr void | SetOrientation (float orientation) |
| constexpr float | GetPositionX () const |
| constexpr float | GetPositionY () const |
| constexpr float | GetPositionZ () const |
| constexpr float | GetOrientation () const |
| constexpr void | GetPosition (float &x, float &y) const |
| constexpr void | GetPosition (float &x, float &y, float &z) const |
| constexpr void | GetPosition (float &x, float &y, float &z, float &o) const |
| constexpr Position | GetPosition () const |
| Streamer< XY > | PositionXYStream () |
| ConstStreamer< XY > | PositionXYStream () const |
| Streamer< XYZ > | PositionXYZStream () |
| ConstStreamer< XYZ > | PositionXYZStream () const |
| Streamer< XYZO > | PositionXYZOStream () |
| ConstStreamer< XYZO > | PositionXYZOStream () const |
| Streamer< PackedXYZ > | PositionPackedXYZStream () |
| ConstStreamer< PackedXYZ > | PositionPackedXYZStream () const |
| bool | IsPositionValid () const |
| constexpr float | GetExactDist2dSq (const float x, const float y) const |
| constexpr float | GetExactDist2dSq (Position const &pos) const |
| constexpr float | GetExactDist2dSq (Position const *pos) const |
| float | GetExactDist2d (const float x, const float y) const |
| float | GetExactDist2d (Position const &pos) const |
| float | GetExactDist2d (Position const *pos) const |
| constexpr float | GetExactDistSq (float x, float y, float z) const |
| constexpr float | GetExactDistSq (Position const &pos) const |
| constexpr float | GetExactDistSq (Position const *pos) const |
| float | GetExactDist (float x, float y, float z) const |
| float | GetExactDist (Position const &pos) const |
| float | GetExactDist (Position const *pos) const |
| Position | GetPositionOffsetTo (Position const &endPos) const |
| Position | GetPositionWithOffset (Position const &offset) const |
| float | GetAbsoluteAngle (float x, float y) const |
| float | GetAbsoluteAngle (Position const &pos) const |
| float | GetAbsoluteAngle (Position const *pos) const |
| float | ToAbsoluteAngle (float relAngle) const |
| float | ToRelativeAngle (float absAngle) const |
| float | GetRelativeAngle (float x, float y) const |
| float | GetRelativeAngle (Position const &pos) const |
| float | GetRelativeAngle (Position const *pos) const |
| constexpr bool | IsInDist2d (float x, float y, float dist) const |
| constexpr bool | IsInDist2d (Position const &pos, float dist) const |
| constexpr bool | IsInDist2d (Position const *pos, float dist) const |
| constexpr bool | IsInDist (float x, float y, float z, float dist) const |
| constexpr bool | IsInDist (Position const &pos, float dist) const |
| constexpr bool | IsInDist (Position const *pos, float dist) const |
| bool | IsWithinBox (Position const &boxOrigin, float length, float width, float height) const |
| bool | IsWithinVerticalCylinder (Position const &cylinderOrigin, float radius, float height, bool isDoubleVertical=false) const |
| bool | IsInPolygon2D (Position const &polygonOrigin, std::span< Position const > vertices) const |
| bool | HasInArc (float arcangle, Position const *pos, float border=2.0f) const |
| bool | HasInLine (Position const *pos, float objSize, float width) const |
| std::string | ToString () const |
Public Member Functions inherited from GridObject< DynamicObject > | |
| virtual | ~GridObject () |
| bool | IsInGrid () const |
| void | AddToGrid (GridRefManager< DynamicObject > &m) |
| void | RemoveFromGrid () |
Protected Member Functions | |
| void | BuildValuesCreate (UF::UpdateFieldFlag flags, ByteBuffer &data, Player const *target) const override |
| void | BuildValuesUpdate (UF::UpdateFieldFlag flags, ByteBuffer &data, Player const *target) const override |
| void | ClearValuesChangesMask () override |
Protected Member Functions inherited from WorldObject | |
| WorldObject (bool isWorldObject) | |
| virtual void | ProcessPositionDataChanged (PositionFullTerrainStatus const &data) |
| void | SetLocationMapId (uint32 _mapId) |
| void | SetLocationInstanceId (uint32 _instanceId) |
| virtual bool | CanNeverSee (WorldObject const *obj, bool ignorePhaseShift=false) const |
| virtual bool | CanAlwaysSee (WorldObject const *) const |
| virtual bool | IsNeverVisibleFor (WorldObject const *seer, bool allowServersideObjects) const |
| virtual bool | IsAlwaysVisibleFor (WorldObject const *seer) const |
| virtual bool | IsInvisibleDueToDespawn (WorldObject const *seer) const |
| virtual bool | IsAlwaysDetectableFor (WorldObject const *seer) const |
| virtual void | Heartbeat () |
Protected Member Functions inherited from Object | |
| Object () | |
| void | BuildEntityFragmentsForValuesUpdateForPlayerWithMask (ByteBuffer &data, EnumFlag< UF::UpdateFieldFlag > flags) const |
Protected Member Functions inherited from BaseEntity | |
| BaseEntity () | |
| void | _Create (ObjectGuid const &guid) |
| template<typename T > | |
| void | SetUpdateFieldValue (UF::UpdateFieldPrivateSetter< T > setter, typename UF::UpdateFieldPrivateSetter< T >::value_type value) |
| template<typename T > | |
| void | SetUpdateFieldFlagValue (UF::UpdateFieldPrivateSetter< T > setter, typename UF::UpdateFieldPrivateSetter< T >::value_type flag) |
| template<typename T > | |
| void | RemoveUpdateFieldFlagValue (UF::UpdateFieldPrivateSetter< T > setter, typename UF::UpdateFieldPrivateSetter< T >::value_type flag) |
| template<typename T > | |
| UF::DynamicUpdateFieldSetter< T >::insert_result | AddDynamicUpdateFieldValue (UF::DynamicUpdateFieldSetter< T > setter) |
| template<typename T > | |
| UF::DynamicUpdateFieldSetter< T >::insert_result | InsertDynamicUpdateFieldValue (UF::DynamicUpdateFieldSetter< T > setter, uint32 index) |
| template<typename T > | |
| void | RemoveDynamicUpdateFieldValue (UF::DynamicUpdateFieldSetter< T > setter, uint32 index) |
| template<typename T > | |
| void | ClearDynamicUpdateFieldValues (UF::DynamicUpdateFieldSetter< T > setter) |
| template<typename K , typename V > | |
| void | RemoveMapUpdateFieldValue (UF::MapUpdateFieldSetter< K, V > setter, std::type_identity_t< K > const &key) |
| template<typename T > | |
| void | InsertSetUpdateFieldValue (UF::SetUpdateFieldSetter< T > setter, std::type_identity_t< T > const &key) |
| template<typename T > | |
| void | RemoveSetUpdateFieldValue (UF::SetUpdateFieldSetter< T > setter, std::type_identity_t< T > const &key) |
| template<typename T > | |
| void | RemoveOptionalUpdateFieldValue (UF::OptionalUpdateFieldSetter< T > setter) |
| template<typename T > | |
| void | SetUpdateFieldStatValue (UF::UpdateFieldPrivateSetter< T > setter, typename UF::UpdateFieldPrivateSetter< T >::value_type value) |
| template<typename T > | |
| void | ApplyModUpdateFieldValue (UF::UpdateFieldPrivateSetter< T > setter, typename UF::UpdateFieldPrivateSetter< T >::value_type mod, bool apply) |
| template<typename T > | |
| void | ApplyPercentModUpdateFieldValue (UF::UpdateFieldPrivateSetter< T > setter, float percent, bool apply) |
| template<typename Action > | |
| void | DoWithSuppressingObjectUpdates (Action &&action) |
| void | BuildMovementUpdate (ByteBuffer &data, CreateObjectBits flags, Player const *target) const |
| virtual UF::UpdateFieldFlag | GetUpdateFieldFlagsFor (Player const *target) const |
| void | AddToObjectUpdateIfNeeded () |
Protected Member Functions inherited from MapObject | |
| MapObject () | |
Protected Attributes | |
| Aura * | _aura |
| Aura * | _removedAura |
| Unit * | _caster |
| int32 | _duration |
| bool | _isViewpoint |
Protected Attributes inherited from WorldObject | |
| std::string | m_name |
| bool | m_isActive |
| bool | m_isFarVisible |
| Optional< float > | m_visibilityDistanceOverride |
| bool const | m_isStoredInWorldObjectGridContainer |
| ZoneScript * | m_zoneScript |
| TransportBase * | m_transport |
| uint32 | m_zoneId |
| uint32 | m_areaId |
| float | m_staticFloorZ |
| bool | m_outdoors |
| ZLiquidStatus | m_liquidStatus |
| Optional< WmoLocation > | m_currentWmo |
Protected Attributes inherited from BaseEntity | |
| TypeID | m_objectTypeId = NUM_CLIENT_OBJECT_TYPES |
| CreateObjectBits | m_updateFlag = {} |
| WowCS::EntityFragmentsHolder | m_entityFragments |
| bool | m_objectUpdated = false |
Additional Inherited Members | |
Static Public Member Functions inherited from WorldObject | |
| static bool | InSamePhase (WorldObject const *a, WorldObject const *b) |
| static ReputationRank | GetFactionReactionTo (FactionTemplateEntry const *factionTemplateEntry, WorldObject const *target) |
Static Public Member Functions inherited from Object | |
| static WorldObject * | ToWorldObject (Object *o) |
| static WorldObject const * | ToWorldObject (Object const *o) |
| static Item * | ToItem (Object *o) |
| static Item const * | ToItem (Object const *o) |
| static Unit * | ToUnit (Object *o) |
| static Unit const * | ToUnit (Object const *o) |
| static Creature * | ToCreature (Object *o) |
| static Creature const * | ToCreature (Object const *o) |
| static Player * | ToPlayer (Object *o) |
| static Player const * | ToPlayer (Object const *o) |
| static GameObject * | ToGameObject (Object *o) |
| static GameObject const * | ToGameObject (Object const *o) |
| static Corpse * | ToCorpse (Object *o) |
| static Corpse const * | ToCorpse (Object const *o) |
| static DynamicObject * | ToDynObject (Object *o) |
| static DynamicObject const * | ToDynObject (Object const *o) |
| static AreaTrigger * | ToAreaTrigger (Object *o) |
| static AreaTrigger const * | ToAreaTrigger (Object const *o) |
| static SceneObject * | ToSceneObject (Object *o) |
| static SceneObject const * | ToSceneObject (Object const *o) |
| static Conversation * | ToConversation (Object *o) |
| static Conversation const * | ToConversation (Object const *o) |
Static Public Member Functions inherited from BaseEntity | |
| static ObjectGuid | GetGUID (BaseEntity const *o) |
Static Public Member Functions inherited from Position | |
| static float | NormalizeOrientation (float o) |
Static Protected Member Functions inherited from BaseEntity | |
| static void | BuildEntityFragments (ByteBuffer &data, std::span< WowCS::EntityFragment const > fragments) |
Definition at line 36 of file DynamicObject.h.
| DynamicObject::DynamicObject | ( | bool | isWorldObject | ) |
Definition at line 35 of file DynamicObject.cpp.
References WowCS::EntityFragmentsHolder::Add(), BaseEntity::m_entityFragments, BaseEntity::m_objectTypeId, BaseEntity::m_updateFlag, CreateObjectBits::Stationary, WowCS::Tag_DynamicObject, and TYPEID_DYNAMICOBJECT.
| DynamicObject::~DynamicObject | ( | ) |
Definition at line 45 of file DynamicObject.cpp.
References _aura, _caster, _isViewpoint, _removedAura, and ASSERT.
|
overridevirtual |
Reimplemented from BaseEntity.
Definition at line 54 of file DynamicObject.cpp.
References WorldObject::AddToWorld(), BindToCaster(), WorldObject::GetMap(), Map::GetObjectsStore(), TypeListContainer< UnderlyingContainer, Types >::Insert(), and BaseEntity::IsInWorld().
| void DynamicObject::BindToCaster | ( | ) |
Definition at line 231 of file DynamicObject.cpp.
References _caster, Unit::_RegisterDynObject(), ASSERT, GetCasterGUID(), WorldObject::GetMap(), and ObjectAccessor::GetUnit().
Referenced by AddToWorld().
|
overrideprotectedvirtual |
Implements Object.
Definition at line 252 of file DynamicObject.cpp.
References flags, m_dynamicObjectData, and Object::m_objectData.
|
overrideprotectedvirtual |
Implements Object.
Definition at line 258 of file DynamicObject.cpp.
References flags, UF::UpdateFieldHolder::GetChangedObjectTypeMask(), UF::UpdateFieldHolder::HasChanged(), m_dynamicObjectData, Object::m_objectData, BaseEntity::m_values, TYPEID_DYNAMICOBJECT, and TYPEID_OBJECT.
| void DynamicObject::BuildValuesUpdateForPlayerWithMask | ( | UpdateData * | data, |
| UF::ObjectData::Mask const & | requestedObjectMask, | ||
| UF::DynamicObjectData::Mask const & | requestedDynamicObjectMask, | ||
| Player const * | target, | ||
| bool | ignoreNestedChangesMask | ||
| ) | const |
Definition at line 269 of file DynamicObject.cpp.
References UpdateData::AddUpdateBlock(), Object::BuildEntityFragmentsForValuesUpdateForPlayerWithMask(), flags, UpdateMask< Bits >::GetBlock(), BaseEntity::GetUpdateFieldFlagsFor(), m_dynamicObjectData, Object::m_objectData, BaseEntity::PrepareValuesUpdateBuffer(), ByteBuffer::put(), UpdateMask< Bits >::Set(), TYPEID_DYNAMICOBJECT, TYPEID_OBJECT, and ByteBuffer::wpos().
Referenced by DynamicObject::ValuesUpdateForPlayerWithMaskSender::operator()().
|
overrideprotectedvirtual |
Reimplemented from Object.
Definition at line 308 of file DynamicObject.cpp.
References UF::UpdateFieldHolder::ClearChangesMask(), Object::ClearValuesChangesMask(), m_dynamicObjectData, and BaseEntity::m_values.
| bool DynamicObject::CreateDynamicObject | ( | ObjectGuid::LowType | guidlow, |
| Unit * | caster, | ||
| SpellInfo const * | spell, | ||
| Position const & | pos, | ||
| float | radius, | ||
| DynamicObjectType | type, | ||
| SpellCastVisual | spellVisual | ||
| ) |
Definition at line 86 of file DynamicObject.cpp.
References BaseEntity::_Create(), TransportBase::AddPassenger(), UF::DynamicObjectData::Caster, UF::DynamicObjectData::CastTime, GameTime::GetGameTimeMS(), BaseEntity::GetGUID(), WorldObject::GetMap(), WorldLocation::GetMapId(), TransportBase::GetPositionOffsetTo(), Position::GetPositionX(), Position::GetPositionY(), WorldObject::GetTransport(), SpellInfo::Id, PhasingHandler::InheritPhaseShift(), Position::IsPositionValid(), WorldObject::IsStoredInWorldObjectGridContainer(), m_dynamicObjectData, BaseEntity::m_values, UF::UpdateFieldHolder::ModifyValue(), UF::DynamicObjectData::Radius, Position::Relocate(), TransportBase::RemovePassenger(), UF::SpellCastVisual::ScriptVisualID, SpellCastVisual::ScriptVisualID, WorldObject::setActive(), Object::SetEntry(), WorldObject::SetMap(), Object::SetObjectScale(), BaseEntity::SetUpdateFieldValue(), WorldObject::SetZoneScript(), UF::DynamicObjectData::SpellID, UF::DynamicObjectData::SpellVisual, UF::SpellCastVisual::SpellXSpellVisualID, SpellCastVisual::SpellXSpellVisualID, TC_LOG_ERROR, UF::DynamicObjectData::Type, and WorldObject::UpdatePositionData().
Referenced by Spell::EffectAddFarsight(), and Spell::EffectPersistentAA().
| void DynamicObject::Delay | ( | int32 | delaytime | ) |
Definition at line 187 of file DynamicObject.cpp.
References GetDuration(), and SetDuration().
|
inline |
Definition at line 76 of file DynamicObject.h.
Referenced by DynObjAura::FillTargetMap(), Trinity::MessageDistDeliverer< PacketSender >::Visit(), and Trinity::MessageDistDelivererToHostile< PacketSender >::Visit().
|
inline |
Definition at line 82 of file DynamicObject.h.
Referenced by BindToCaster(), and WorldObjectVisibleChangeVisitor< Work >::Visit().
|
inlineoverridevirtual |
Implements WorldObject.
Definition at line 83 of file DynamicObject.h.
| int32 DynamicObject::GetDuration | ( | ) | const |
Definition at line 171 of file DynamicObject.cpp.
References _aura, _duration, and Aura::GetDuration().
|
overridevirtual |
Implements WorldObject.
Definition at line 225 of file DynamicObject.cpp.
References _caster, ASSERT, and Unit::GetFaction().
|
inlineoverridevirtual |
Implements WorldObject.
Definition at line 84 of file DynamicObject.h.
|
inline |
Definition at line 85 of file DynamicObject.h.
Referenced by DynObjAura::FillTargetMap().
|
inline |
Definition at line 80 of file DynamicObject.h.
Referenced by GetSpellInfo(), and Unit::RemoveDynObject().
| SpellInfo const * DynamicObject::GetSpellInfo | ( | ) | const |
Definition at line 247 of file DynamicObject.cpp.
References WorldObject::GetMap(), GetSpellId(), and sSpellMgr.
| void DynamicObject::Remove | ( | ) |
Definition at line 165 of file DynamicObject.cpp.
References WorldObject::AddObjectToRemoveList(), and BaseEntity::IsInWorld().
Referenced by Unit::RemoveDynObject(), and Update().
| void DynamicObject::RemoveAura | ( | ) |
Definition at line 198 of file DynamicObject.cpp.
References _aura, Aura::_Remove(), _removedAura, ASSERT, AURA_REMOVE_BY_DEFAULT, and Aura::IsRemoved().
Referenced by RemoveFromWorld().
| void DynamicObject::RemoveCasterViewpoint | ( | ) |
Definition at line 216 of file DynamicObject.cpp.
References _caster, _isViewpoint, and Object::ToPlayer().
Referenced by RemoveFromWorld().
|
overridevirtual |
Reimplemented from BaseEntity.
Definition at line 65 of file DynamicObject.cpp.
References _aura, _isViewpoint, WorldObject::GetMap(), Map::GetObjectsStore(), BaseEntity::IsInWorld(), TypeListContainer< UnderlyingContainer, Types >::Remove(), RemoveAura(), RemoveCasterViewpoint(), WorldObject::RemoveFromWorld(), and UnbindFromCaster().
| void DynamicObject::SetAura | ( | Aura * | aura | ) |
Definition at line 192 of file DynamicObject.cpp.
Referenced by DynObjAura::DynObjAura().
| void DynamicObject::SetCasterViewpoint | ( | ) |
Definition at line 207 of file DynamicObject.cpp.
References _caster, _isViewpoint, and Object::ToPlayer().
Referenced by Spell::EffectAddFarsight().
| void DynamicObject::SetDuration | ( | int32 | newDuration | ) |
Definition at line 179 of file DynamicObject.cpp.
References _aura, _duration, and Aura::SetDuration().
Referenced by Delay(), and Spell::EffectAddFarsight().
| void DynamicObject::UnbindFromCaster | ( | ) |
Definition at line 240 of file DynamicObject.cpp.
References _caster, Unit::_UnregisterDynObject(), and ASSERT.
Referenced by RemoveFromWorld().
|
overridevirtual |
Reimplemented from WorldObject.
Definition at line 134 of file DynamicObject.cpp.
References _aura, _caster, _duration, ASSERT, GetDuration(), WorldObject::GetMap(), Aura::IsExpired(), Aura::IsRemoved(), Remove(), sScriptMgr, and Aura::UpdateOwner().
|
protected |
Definition at line 90 of file DynamicObject.h.
Referenced by GetDuration(), RemoveAura(), RemoveFromWorld(), SetAura(), SetDuration(), Update(), and ~DynamicObject().
|
protected |
Definition at line 92 of file DynamicObject.h.
Referenced by BindToCaster(), GetFaction(), RemoveCasterViewpoint(), SetCasterViewpoint(), UnbindFromCaster(), Update(), and ~DynamicObject().
|
protected |
Definition at line 93 of file DynamicObject.h.
Referenced by GetDuration(), SetDuration(), and Update().
|
protected |
Definition at line 94 of file DynamicObject.h.
Referenced by RemoveCasterViewpoint(), RemoveFromWorld(), SetCasterViewpoint(), and ~DynamicObject().
|
protected |
Definition at line 91 of file DynamicObject.h.
Referenced by RemoveAura(), and ~DynamicObject().
| UF::UpdateField<UF::DynamicObjectData, int32(WowCS::EntityFragment::CGObject), TYPEID_DYNAMICOBJECT> DynamicObject::m_dynamicObjectData |
Definition at line 87 of file DynamicObject.h.
Referenced by BuildValuesCreate(), BuildValuesUpdate(), BuildValuesUpdateForPlayerWithMask(), ClearValuesChangesMask(), and CreateDynamicObject().