uint32 const EncounterCount
void SetBossNumber(uint32 number)
void SetHeaders(std::string_view dataHeaders)
void LoadDungeonEncounterData(std::span< DungeonEncounterData const > encounters)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
instance_hour_of_twilight()
@ BOSS_ARCHBISHOP_BENEDICTUS
constexpr char const * HoTScriptName
void AddSC_instance_hour_of_twilight()
DungeonEncounterData const encounters[]
instance_hour_of_twilight_InstanceMapScript(InstanceMap *map)