uint32 const EncounterCount
void SetBossNumber(uint32 number)
void LoadObjectData(std::span< ObjectData const > creatureData, std::span< ObjectData const > gameObjectData)
void SetHeaders(std::string_view dataHeaders)
void LoadDungeonEncounterData(std::span< DungeonEncounterData const > encounters)
instance_throne_of_the_tides()
InstanceScript * GetInstanceScript(InstanceMap *map) const override
static constexpr ObjectData const creatureData[]
static constexpr DungeonEncounterData const encounters[]
void AddSC_instance_throne_of_the_tides()
instance_throne_of_the_tides_InstanceMapScript(InstanceMap *map)
constexpr char const * TotTScriptName