TrinityCore
Loading...
Searching...
No Matches
arena_ruins_of_lordaeron.cpp
Go to the documentation of this file.
1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "Battleground.h"
19#include "BattlegroundScript.h"
20#include "GameObject.h"
21#include "Map.h"
22#include "ScriptMgr.h"
23
25{
26 namespace GameObjects
27 {
28 static constexpr uint32 Door01 = 185918;
29 static constexpr uint32 Door02 = 185917;
30 }
31}
32
34{
36
37 void OnStart() override
38 {
39 for (ObjectGuid const& guid : _doorGUIDs)
40 {
41 if (GameObject* door = battlegroundMap->GetGameObject(guid))
42 {
43 door->UseDoorOrButton();
44 door->DespawnOrUnsummon(5s);
45 }
46 }
47 }
48
49 void OnGameObjectCreate(GameObject* gameobject) override
50 {
51 switch (gameobject->GetEntry())
52 {
55 _doorGUIDs.emplace_back(gameobject->GetGUID());
56 break;
57 default:
58 break;
59 }
60 }
61
62private:
64};
65
uint32_t uint32
Definition Define.h:154
std::vector< ObjectGuid > GuidVector
Definition ObjectGuid.h:434
#define RegisterBattlegroundMapScript(script_name, mapId)
Definition ScriptMgr.h:1447
void AddSC_arena_ruins_of_lordaeron()
ObjectGuid const & GetGUID() const
Definition BaseEntity.h:163
BattlegroundMap * battlegroundMap
GameObject * GetGameObject(ObjectGuid const &guid)
Definition Map.cpp:3552
uint32 GetEntry() const
Definition Object.h:89
arena_ruins_of_lordaeron(BattlegroundMap *map)
void OnGameObjectCreate(GameObject *gameobject) override