TrinityCore
Loading...
Searching...
No Matches
boss_broodlord_lashlayer.cpp File Reference
#include "ScriptMgr.h"
#include "blackwing_lair.h"
#include "GameObject.h"
#include "GameObjectAI.h"
#include "InstanceScript.h"
#include "ScriptedCreature.h"
+ Include dependency graph for boss_broodlord_lashlayer.cpp:

Go to the source code of this file.

Classes

struct  boss_broodlord
 
struct  go_suppression_device
 

Enumerations

enum  Say { SAY_AGGRO = 0 , SAY_LEASH = 1 }
 
enum  Spells {
  SPELL_CLEAVE = 26350 , SPELL_BLASTWAVE = 23331 , SPELL_MORTALSTRIKE = 24573 , SPELL_KNOCKBACK = 25778 ,
  SPELL_SUPPRESSION_AURA = 22247
}
 
enum  Events {
  EVENT_CLEAVE = 1 , EVENT_BLASTWAVE = 2 , EVENT_MORTALSTRIKE = 3 , EVENT_KNOCKBACK = 4 ,
  EVENT_CHECK = 5 , EVENT_SUPPRESSION_CAST = 6 , EVENT_SUPPRESSION_RESET = 7
}
 
enum  Actions { ACTION_DEACTIVATE = 0 }
 

Functions

void AddSC_boss_broodlord ()
 

Enumeration Type Documentation

◆ Actions

enum Actions
Enumerator
ACTION_DEACTIVATE 

Definition at line 52 of file boss_broodlord_lashlayer.cpp.

◆ Events

enum Events
Enumerator
EVENT_CLEAVE 
EVENT_BLASTWAVE 
EVENT_MORTALSTRIKE 
EVENT_KNOCKBACK 
EVENT_CHECK 
EVENT_SUPPRESSION_CAST 
EVENT_SUPPRESSION_RESET 

Definition at line 40 of file boss_broodlord_lashlayer.cpp.

◆ Say

enum Say
Enumerator
SAY_AGGRO 
SAY_LEASH 

Definition at line 25 of file boss_broodlord_lashlayer.cpp.

◆ Spells

enum Spells
Enumerator
SPELL_CLEAVE 
SPELL_BLASTWAVE 
SPELL_MORTALSTRIKE 
SPELL_KNOCKBACK 
SPELL_SUPPRESSION_AURA 

Definition at line 31 of file boss_broodlord_lashlayer.cpp.

Function Documentation

◆ AddSC_boss_broodlord()

void AddSC_boss_broodlord ( )

Definition at line 215 of file boss_broodlord_lashlayer.cpp.

+ Here is the caller graph for this function: