@ TRIGGERED_FULL_MASK
Used when doing CastSpell with triggered == true.
SpellCastResult CastSpell(CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ })
void OnResponse(WorldObject *, Player *player, PlayerChoice const *, PlayerChoiceResponse const *response, uint16)
playerchoice_a_weapon_you_can_hold_priest()
void OnQuestStatusChange(Player *player, Quest const *, QuestStatus, QuestStatus newStatus) override
quest_a_legend_you_can_hold()
@ PLAYERCHOICE_RESPONSE_CHOOSE_SHADOW_WEAPON
@ SPELL_FORCE_SHADOW_SPEC
@ PLAYERCHOICE_RESPONSE_CHOOSE_DISCIPLINE
@ PLAYERCHOICE_RESPONSE_CHOOSE_HOLY_WEAPON
@ SPELL_PLAYERCHOICE_REMOVE_TRACKING_QUESTS_PRIEST
@ SPELL_FORCE_DISCIPLINE_SPEC
void AddSC_tirisfal_glades()