TrinityCore

ExilesReach → game Relation

File in server/scripts/ExilesReachIncludes file in server/game
zone_exiles_reach.cppEntities / AreaTrigger / AreaTrigger.h
zone_exiles_reach.cppAI / CoreAI / AreaTriggerAI.h
zone_exiles_reach.cppGrids / Cells / CellImpl.h
zone_exiles_reach.cppAI / CoreAI / CombatAI.h
zone_exiles_reach.cppEntities / Conversation / Conversation.h
zone_exiles_reach.cppAI / CreatureAIImpl.h
zone_exiles_reach.cppGrids / Notifiers / GridNotifiers.h
zone_exiles_reach.cppGrids / Notifiers / GridNotifiersImpl.h
zone_exiles_reach.cppLoot / Loot.h
zone_exiles_reach.cppMaps / Map.h
zone_exiles_reach.cppMovement / MotionMaster.h
zone_exiles_reach.cppEntities / Object / Object.h
zone_exiles_reach.cppGlobals / ObjectAccessor.h
zone_exiles_reach.cppGlobals / ObjectMgr.h
zone_exiles_reach.cppAI / CoreAI / PassiveAI.h
zone_exiles_reach.cppPhasing / PhasingHandler.h
zone_exiles_reach.cppEntities / Player / Player.h
zone_exiles_reach.cppAI / ScriptedAI / ScriptedCreature.h
zone_exiles_reach.cppScripting / ScriptMgr.h
zone_exiles_reach.cppScripting / ScriptSystem.h
zone_exiles_reach.cppSpells / Auras / SpellAuras.h
zone_exiles_reach.cppSpells / SpellHistory.h
zone_exiles_reach.cppSpells / SpellInfo.h
zone_exiles_reach.cppSpells / SpellScript.h
zone_exiles_reach.cppEntities / Creature / TemporarySummon.h
zone_exiles_reach.cppEntities / Transport / Transport.h
zone_exiles_reach.cppEntities / Unit / Unit.h
zone_exiles_reach.cppEntities / Vehicle / Vehicle.h
zone_exiles_reach.cppServer / WorldSession.h
zone_exiles_reach.cppWorld / WorldStates / WorldStateMgr.h