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TrinityCore
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#include "MotionMaster.h"#include "Creature.h"#include "CreatureAISelector.h"#include "DB2Stores.h"#include "Errors.h"#include "G3DPosition.hpp"#include "Log.h"#include "MapUtils.h"#include "Memory.h"#include "MoveSpline.h"#include "ObjectAccessor.h"#include "PathGenerator.h"#include "Player.h"#include "ScriptSystem.h"#include "Types.h"#include <boost/container/static_vector.hpp>#include <algorithm>#include <iterator>#include "ChaseMovementGenerator.h"#include "ConfusedMovementGenerator.h"#include "FleeingMovementGenerator.h"#include "FlightPathMovementGenerator.h"#include "FollowMovementGenerator.h"#include "FormationMovementGenerator.h"#include "GenericMovementGenerator.h"#include "HomeMovementGenerator.h"#include "IdleMovementGenerator.h"#include "PointMovementGenerator.h"#include "RandomMovementGenerator.h"#include "SplineChainMovementGenerator.h"#include "WaypointMovementGenerator.h"
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| MovementGenerator * | GetIdleMovementGenerator () |
| bool | IsStatic (MovementGenerator *movement) |
| void | MovementGeneratorPointerDeleter (MovementGenerator *a) |
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Definition at line 56 of file MotionMaster.cpp.
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Definition at line 61 of file MotionMaster.cpp.
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