18#ifndef TRINITY_CREATUREAISELECTOR_H
19#define TRINITY_CREATUREAISELECTOR_H
uint32 GetSelectedAIId(Creature const *creature)
MovementGenerator * SelectMovementGenerator(Unit *unit)
CreatureAI * SelectAI(Creature *creature)
ConversationAI * SelectConversationAI(Conversation *conversation)
GameObjectAI * SelectGameObjectAI(GameObject *go)
AreaTriggerAI * SelectAreaTriggerAI(AreaTrigger *at)