uint32 const EncounterCount
void SetBossNumber(uint32 number)
virtual bool SetBossState(uint32 id, EncounterState state)
Creature * GetCreature(uint32 type)
void LoadObjectData(std::span< ObjectData const > creatureData, std::span< ObjectData const > gameObjectData)
void SetHeaders(std::string_view dataHeaders)
void LoadDungeonEncounterData(std::span< DungeonEncounterData const > encounters)
EncounterState GetBossState(uint32 id) const
InstanceScript * GetInstanceScript(InstanceMap *map) const override
instance_wailing_caverns()
static constexpr ObjectData creatureData[]
static constexpr DungeonEncounterData Encounters[]
void AddSC_instance_wailing_caverns()
void OnUnitDeath(Unit *unit) override
bool SetBossState(uint32 type, EncounterState state) override
instance_wailing_caverns_InstanceMapScript(InstanceMap *map)
@ DATA_VERDAN_THE_EVERLIVING
@ DATA_MUTANUS_THE_DEVOURER
@ NPC_VERDAN_THE_EVERLIVING