184 for (
uint8 i = 0; i < 3; ++i)
uint32 const EncounterCount
ObjectGuid const & GetGUID() const
void SetBossNumber(uint32 number)
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
void SetHeaders(std::string_view dataHeaders)
void LoadDungeonEncounterData(std::span< DungeonEncounterData const > encounters)
void AddMinion(Creature *minion, bool add)
EncounterState GetBossState(uint32 id) const
virtual void OnGameObjectCreate(GameObject *go) override
void LoadMinionData(std::span< MinionData const > data)
void LoadDoorData(std::span< DoorData const > data)
static ObjectGuid const Empty
InstanceScript * GetInstanceScript(InstanceMap *map) const override
void AddSC_instance_utgarde_keep()
static constexpr MinionData minionData[]
static constexpr DoorData doorData[]
static constexpr DungeonEncounterData encounters[]
ObjectGuid GetGuidData(uint32 type) const override
void SetData(uint32 type, uint32 data) override
void OnCreatureRemove(Creature *creature) override
void OnCreatureCreate(Creature *creature) override
void OnGameObjectCreate(GameObject *go) override
ObjectGuid PrinceKelesethGUID
instance_utgarde_keep_InstanceMapScript(InstanceMap *map)
void AfterDataLoad() override