TrinityCore
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instance_blood_furnace.cpp File Reference
#include "ScriptMgr.h"
#include "blood_furnace.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "GameObject.h"
#include "InstanceScript.h"
#include "Map.h"
#include <algorithm>
+ Include dependency graph for instance_blood_furnace.cpp:

Go to the source code of this file.

Classes

struct  PrisonersWave
 
class  instance_blood_furnace
 
struct  instance_blood_furnace::instance_blood_furnace_InstanceMapScript
 

Functions

void AddSC_instance_blood_furnace ()
 

Variables

static constexpr DoorData doorData []
 
static constexpr ObjectData creatureData []
 
static constexpr ObjectData gameObjectData []
 
static constexpr DungeonEncounterData encounters []
 
static constexpr std::array< PrisonersWave, 4 > PrisonersWaves
 
static constexpr std::array< uint32, 4 > PrisonCellDoorsData
 
static constexpr std::array< uint32, 4 > PrisonersSpawnGroupsData
 

Function Documentation

◆ AddSC_instance_blood_furnace()

void AddSC_instance_blood_furnace ( )

Definition at line 243 of file instance_blood_furnace.cpp.

Referenced by AddOutlandScripts().

Variable Documentation

◆ creatureData

constexpr ObjectData creatureData[]
staticconstexpr

◆ doorData

◆ encounters

constexpr DungeonEncounterData encounters[]
staticconstexpr
Initial value:
=
{
{ DATA_THE_MAKER, {{ 1922 }} },
{ DATA_BROGGOK, {{ 1924 }} },
{ DATA_KELIDAN, {{ 1923 }} }
}

Definition at line 55 of file instance_blood_furnace.cpp.

Referenced by instance_blood_furnace::instance_blood_furnace_InstanceMapScript::instance_blood_furnace_InstanceMapScript().

◆ gameObjectData

constexpr ObjectData gameObjectData[]
staticconstexpr

◆ PrisonCellDoorsData

constexpr std::array<uint32, 4> PrisonCellDoorsData
staticconstexpr

◆ PrisonersSpawnGroupsData

◆ PrisonersWaves

constexpr std::array<PrisonersWave, 4> PrisonersWaves
staticconstexpr
Initial value:
=
{{
{ "BroggokPrisonerCell1", DATA_PRISON_CELL_DOOR_6, 0 },
{ "BroggokPrisonerCell2", DATA_PRISON_CELL_DOOR_7, 0 },
{ "BroggokPrisonerCell3", DATA_PRISON_CELL_DOOR_8, 0 },
{ "BroggokPrisonerCell4", DATA_PRISON_DOOR_04, ACTION_RELEASE_BROGGOK }
}}
@ ACTION_RELEASE_BROGGOK

Definition at line 69 of file instance_blood_furnace.cpp.

Referenced by instance_blood_furnace::instance_blood_furnace_InstanceMapScript::OnCreatureCreate(), and instance_blood_furnace::instance_blood_furnace_InstanceMapScript::OnUnitDeath().