#define RegisterSpellScript(spell_script)
@ AURA_EFFECT_HANDLE_REAL
@ SPELL_AURA_PERIODIC_TRIGGER_SPELL
#define AuraEffectPeriodicFn(F, I, N)
#define AuraEffectApplyFn(F, I, N, M)
#define AuraEffectRemoveFn(F, I, N, M)
HookList< EffectApplyHandler > AfterEffectRemove
HookList< EffectPeriodicHandler > OnEffectPeriodic
HookList< EffectApplyHandler > AfterEffectApply
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
bool HasUnitMovementFlag(MovementFlags f) const
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
InstanceScript * GetInstanceScript() const
SpellCastResult CastSpell(CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ })
void AfterApply(AuraEffect const *, AuraEffectHandleModes)
bool Validate(SpellInfo const *) override
void AfterRemove(AuraEffect const *, AuraEffectHandleModes)
bool Validate(SpellInfo const *) override
void OnPeriodic(AuraEffect const *)
@ SPELL_FRENZY_WATER_SUMMON
@ SPELL_FRENZY_WATER_PERIODIC
void AddSC_serpentshrine_cavern()