uint32 const EncounterCount
void SetBossNumber(uint32 number)
virtual bool SetBossState(uint32 id, EncounterState state)
void LoadObjectData(std::span< ObjectData const > creatureData, std::span< ObjectData const > gameObjectData)
void SetHeaders(std::string_view dataHeaders)
void LoadDungeonEncounterData(std::span< DungeonEncounterData const > encounters)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
instance_serpent_shrine()
static constexpr ObjectData creatureData[]
static constexpr ObjectData gameObjectData[]
void AddSC_instance_serpentshrine_cavern()
static constexpr DungeonEncounterData encounters[]
@ DATA_SHIELD_GENERATOR_1
@ DATA_SHIELD_GENERATOR_2
@ DATA_SHIELD_GENERATOR_3
@ DATA_SHIELD_GENERATOR_4
@ EVENT_RESPAWN_STRANGE_POOL
@ NPC_LEOTHERAS_THE_BLIND
@ BOSS_FATHOM_LORD_KARATHRESS
@ BOSS_HYDROSS_THE_UNSTABLE
@ BOSS_MOROGRIM_TIDEWALKER
@ BOSS_LEOTHERAS_THE_BLIND
void Update(uint32 diff) override
instance_serpentshrine_cavern_InstanceMapScript(InstanceMap *map)
void OnUnitDeath(Unit *unit) override
uint32 GetData(uint32 type) const override
bool SetBossState(uint32 id, EncounterState state) override