141 if (pGolemagg->IsAlive())
void AddSC_boss_golemagg()
void JustEngagedWith(Unit *who) override
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
virtual ObjectGuid GetGuidData(uint32 type) const override
TaskContext & Repeat(std::chrono::duration< Rep, Period > duration)
TaskScheduler & CancelAll()
TaskScheduler & Schedule(std::chrono::duration< Rep, Period > time, task_handler_t task)
TaskScheduler & Update(success_t const &callback=nullptr)
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCast(uint32 spellId)
Aura * AddAura(uint32 spellId, Unit *target)
bool HasUnitState(const uint32 f) const
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
InstanceScript * GetInstanceScript() const
#define RegisterMoltenCoreCreatureAI(ai_name)
@ BOSS_GOLEMAGG_THE_INCINERATOR
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
bool HealthAbovePct(uint32 pct) const
bool HealthBelowPct(uint32 pct) const
void DamageTaken(Unit *, uint32 &, DamageEffectType, SpellInfo const *) override
void UpdateAI(uint32 diff) override
boss_golemagg(Creature *creature)
void JustEngagedWith(Unit *victim) override
void UpdateAI(uint32 diff) override
void JustEngagedWith(Unit *) override
void DamageTaken(Unit *, uint32 &, DamageEffectType, SpellInfo const *) override
npc_core_rager(Creature *creature)
InstanceScript * _instance