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boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI Struct Reference

Public Member Functions

 boss_kirtonos_the_heraldAI (Creature *creature)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
void EnterEvadeMode (EvadeReason) override
 
void IsSummonedBy (Unit *) override
 
void JustSummoned (Creature *summon) override
 
void MovementInform (uint32 type, uint32 id) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::boss_kirtonos_the_heraldAI ( Creature creature)
inline
79 : BossAI(creature, DATA_KIRTONOS) { }
Definition: scholomance.h:34
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

Member Function Documentation

void boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

87  {
88  events.ScheduleEvent(EVENT_SWOOP, urand(8000, 8000));
89  events.ScheduleEvent(EVENT_WING_FLAP, urand(15000, 15000));
91  events.ScheduleEvent(EVENT_DISARM, urand(22000, 22000));
96  _EnterCombat();
97  }
Definition: boss_kirtonos_the_herald.cpp:52
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Definition: boss_kirtonos_the_herald.cpp:54
Definition: boss_kirtonos_the_herald.cpp:51
Definition: boss_kirtonos_the_herald.cpp:55
Definition: boss_kirtonos_the_herald.cpp:50
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_kirtonos_the_herald.cpp:57
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_kirtonos_the_herald.cpp:53
Definition: boss_kirtonos_the_herald.cpp:56

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void boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

Reimplemented from CreatureAI.

112  {
114  gate->SetGoState(GO_STATE_ACTIVE);
116  {
117  brazier->ResetDoorOrButton();
118  brazier->SetGoState(GO_STATE_READY);
119  }
120  me->DespawnOrUnsummon(5000);
121  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
Map * GetMap() const
Definition: Object.h:543
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: GameObject.h:880
Definition: GameObject.h:822
Definition: GameObject.h:823
Definition: scholomance.h:53
Definition: scholomance.h:45
GameObject * GetGameObject(ObjectGuid const &guid)
Definition: Map.cpp:3545
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::IsSummonedBy ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

124  {
126  me->SetDisableGravity(true);
130  }
Definition: Unit.h:674
Definition: Unit.h:1129
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_kirtonos_the_herald.cpp:27
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: UpdateFields.h:109
EventMap events
Definition: ScriptedCreature.h:371
void SetReactState(ReactStates st)
Definition: Creature.h:502
Definition: Unit.h:698
Definition: boss_kirtonos_the_herald.cpp:44

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void boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

100  {
102  gate->SetGoState(GO_STATE_ACTIVE);
104  {
105  brazier->ResetDoorOrButton();
106  brazier->SetGoState(GO_STATE_READY);
107  }
108  _JustDied();
109  }
Map * GetMap() const
Definition: Object.h:543
void _JustDied()
Definition: ScriptedCreature.cpp:471
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: GameObject.h:880
Definition: GameObject.h:822
Definition: GameObject.h:823
Definition: scholomance.h:53
Definition: scholomance.h:45
GameObject * GetGameObject(ObjectGuid const &guid)
Definition: Map.cpp:3545
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

133  {
134  BossAI::JustSummoned(summon);
135  }
void JustSummoned(Creature *summon) override
Definition: ScriptedCreature.cpp:511

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void boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

138  {
139  if (type == WAYPOINT_MOTION_TYPE && id == POINT_KIRTONOS_LAND)
140  {
142  }
143  }
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_kirtonos_the_herald.cpp:63
EventMap events
Definition: ScriptedCreature.h:371
Definition: MotionMaster.h:39
Definition: boss_kirtonos_the_herald.cpp:45

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void boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

82  {
83  _Reset();
84  }
void _Reset()
Definition: ScriptedCreature.cpp:457

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void boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

146  {
147  events.Update(diff);
148 
149  if (!UpdateVictim())
150  {
151  while (uint32 eventId = events.ExecuteEvent())
152  {
153  switch (eventId)
154  {
155  case INTRO_1:
157  break;
158  case INTRO_2:
159  me->GetMotionMaster()->MovePoint(0, PosMove[0]);
161  break;
162  case INTRO_3:
164  gate->SetGoState(GO_STATE_READY);
165  me->SetFacingTo(0.01745329f);
167  break;
168  case INTRO_4:
170  brazier->SetGoState(GO_STATE_READY);
171  me->SetWalk(true);
172  me->SetDisableGravity(false);
174  me->SetCanFly(false);
176  break;
177  case INTRO_5:
183  break;
184  case INTRO_6:
185  me->GetMotionMaster()->MovePoint(0, PosMove[1]);
186  break;
187  default:
188  break;
189  }
190  }
191 
192  return;
193  }
194 
196  return;
197 
198  while (uint32 eventId = events.ExecuteEvent())
199  {
200  switch (eventId)
201  {
202  case EVENT_SWOOP:
205  break;
206  case EVENT_WING_FLAP:
209  break;
210  case EVENT_PIERCE_ARMOR:
213  break;
214  case EVENT_DISARM:
215  DoCastVictim(SPELL_DISARM, true);
217  break;
218  case EVENT_SHADOW_BOLT:
221  break;
225  break;
226  case EVENT_DOMINATE_MIND:
229  break;
232  {
234  me->SetVirtualItem(0, uint32(0));
235  me->SetCanFly(false);
236  }
237  else
238  {
241  me->SetCanFly(true);
242  }
244  break;
245  default:
246  break;
247  }
248  }
249 
251  }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
void SetVirtualItem(uint32 slot, uint32 itemId, uint16 appearanceModId=0)
Definition: Unit.cpp:16427
Definition: boss_kirtonos_the_herald.cpp:52
Definition: boss_kirtonos_the_herald.cpp:54
Definition: Unit.h:674
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:1131
Map * GetMap() const
Definition: Object.h:543
Definition: Unit.h:565
Definition: boss_kirtonos_the_herald.cpp:51
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: boss_kirtonos_the_herald.cpp:64
Definition: boss_kirtonos_the_herald.cpp:35
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3442
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
Definition: boss_kirtonos_the_herald.cpp:55
Definition: boss_kirtonos_the_herald.cpp:62
Definition: boss_kirtonos_the_herald.cpp:37
Definition: boss_kirtonos_the_herald.cpp:47
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_kirtonos_the_herald.cpp:32
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: boss_kirtonos_the_herald.cpp:46
Definition: boss_kirtonos_the_herald.cpp:50
Definition: boss_kirtonos_the_herald.cpp:39
Definition: boss_kirtonos_the_herald.cpp:38
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
bool SetCanFly(bool enable)
Definition: Unit.cpp:15899
Definition: boss_kirtonos_the_herald.cpp:36
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: GameObject.h:880
void SetFacingTo(float ori)
Definition: Unit.cpp:15777
Definition: boss_kirtonos_the_herald.cpp:49
Position const PosMove[2]
Definition: boss_kirtonos_the_herald.cpp:67
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_kirtonos_the_herald.cpp:57
Definition: boss_kirtonos_the_herald.cpp:34
void Update(uint32 time)
Definition: EventMap.h:54
Definition: GameObject.h:823
Definition: scholomance.h:53
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: scholomance.h:45
Definition: SharedDefines.h:2425
Definition: boss_kirtonos_the_herald.cpp:48
Definition: UpdateFields.h:109
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void MovePath(uint32 path_id, bool repeatable)
Definition: MotionMaster.cpp:618
bool SetWalk(bool enable)
Definition: Unit.cpp:15800
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
EventMap events
Definition: ScriptedCreature.h:371
void HandleEmoteCommand(uint32 anim_id)
Definition: Unit.cpp:1444
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_kirtonos_the_herald.cpp:53
uint32_t uint32
Definition: g3dmath.h:168
Definition: boss_kirtonos_the_herald.cpp:33
GameObject * GetGameObject(ObjectGuid const &guid)
Definition: Map.cpp:3545
Definition: boss_kirtonos_the_herald.cpp:56
void SetReactState(ReactStates st)
Definition: Creature.h:502
Definition: Unit.h:698
Definition: boss_kirtonos_the_herald.cpp:44
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Definition: boss_kirtonos_the_herald.cpp:45

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The documentation for this struct was generated from the following file: