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TrinityCore
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#include <GameObject.h>
Inheritance diagram for GameObjectType::SetNewFlagState:Public Member Functions | |
| SetNewFlagState (FlagState state, Player *player) | |
| void | Execute (GameObjectTypeBase &type) const override |
Public Member Functions inherited from GameObjectTypeBase::CustomCommand | |
| virtual | ~CustomCommand () |
Private Attributes | |
| FlagState | _state |
| Player * | _player |
Definition at line 99 of file GameObject.h.
Definition at line 576 of file GameObject.cpp.
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overridevirtual |
Implements GameObjectTypeBase::CustomCommand.
Definition at line 580 of file GameObject.cpp.
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private |
Definition at line 108 of file GameObject.h.
Referenced by Execute().
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private |
Definition at line 107 of file GameObject.h.
Referenced by Execute().