void SetBossNumber(uint32 number)
virtual bool SetBossState(uint32 id, EncounterState state)
void LoadDungeonEncounterData(T const &encounters)
void SetHeaders(std::string const &dataHeaders)
static ObjectGuid const Empty
static ObjectGuid GetGUID(Object const *o)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
instance_ruins_of_ahnqiraj()
void AddSC_instance_ruins_of_ahnqiraj()
DungeonEncounterData const encounters[]
bool SetBossState(uint32 bossId, EncounterState state) override
ObjectGuid GetGuidData(uint32 type) const override
ObjectGuid _paralyzedGUID
void OnCreatureCreate(Creature *creature) override
void SetGuidData(uint32 type, ObjectGuid data) override
instance_ruins_of_ahnqiraj_InstanceMapScript(InstanceMap *map)