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instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript Struct Reference
+ Inheritance diagram for instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript:

Public Member Functions

 instance_ruins_of_ahnqiraj_InstanceMapScript (InstanceMap *map)
 
void OnCreatureCreate (Creature *creature) override
 
void OnUnitDeath (Unit *unit) override
 
bool SetBossState (uint32 bossId, EncounterState state) override
 
void SetData (uint32 type, uint32 data) override
 
uint32 GetData (uint32 type) const override
 
void SetGuidData (uint32 type, ObjectGuid data) override
 
ObjectGuid GetGuidData (uint32 type) const override
 
- Public Member Functions inherited from InstanceScript
 InstanceScript (InstanceMap *map) noexcept
 
 InstanceScript (InstanceScript const &right)=delete
 
 InstanceScript (InstanceScript &&right)=delete
 
InstanceScript & operator= (InstanceScript const &right)=delete
 
InstanceScript & operator= (InstanceScript &&right)=delete
 
virtual ~InstanceScript ()
 
virtual void Create ()
 
void Load (char const *data)
 
std::string GetSaveData ()
 
std::string UpdateBossStateSaveData (std::string const &oldData, UpdateBossStateSaveDataEvent const &event)
 
std::string UpdateAdditionalSaveData (std::string const &oldData, UpdateAdditionalSaveDataEvent const &event)
 
Optional< uint32 > GetEntranceLocationForCompletedEncounters (uint32 completedEncountersMask) const
 
virtual Optional< uint32 > ComputeEntranceLocationForCompletedEncounters (uint32 completedEncountersMask) const
 
virtual void Update (uint32)
 
void UpdateCombatResurrection (uint32 diff)
 
virtual bool IsEncounterInProgress () const
 
virtual void OnCreatureRemove (Creature *creature) override
 
virtual void OnGameObjectCreate (GameObject *go) override
 
virtual void OnGameObjectRemove (GameObject *go) override
 
ObjectGuid GetObjectGuid (uint32 type) const
 
void TriggerGameEvent (uint32 gameEventId, WorldObject *source=nullptr, WorldObject *target=nullptr) override
 
Creature * GetCreature (uint32 type)
 
GameObject * GetGameObject (uint32 type)
 
virtual void OnPlayerEnter (Player *)
 
virtual void OnPlayerLeave (Player *)
 
void HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr)
 
void DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
 
void DoCloseDoorOrButton (ObjectGuid guid)
 
void DoRespawnGameObject (ObjectGuid guid, Seconds timeToDespawn=1min)
 
void DoUpdateWorldState (int32 worldStateId, int32 value)
 
void DoSendNotifyToInstance (char const *format,...)
 
void DoUpdateCriteria (CriteriaType type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
 
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoRemoveAurasDueToSpellOnPlayer (Player *player, uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoCastSpellOnPlayers (uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets=false, bool includeControlled=false)
 
EncounterState GetBossState (uint32 id) const
 
CreatureBoundary const * GetBossBoundary (uint32 id) const
 
DungeonEncounterEntry const * GetBossDungeonEncounter (uint32 id) const
 
DungeonEncounterEntry const * GetBossDungeonEncounter (Creature const *creature) const
 
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0)
 
virtual bool CheckRequiredBosses (uint32, Player const *=nullptr) const
 
bool IsEncounterCompleted (uint32 dungeonEncounterId) const
 
bool IsEncounterCompletedInMaskByBossId (uint32 completedEncountersMask, uint32 bossId) const
 
uint32 GetEncounterCount () const
 
void SetEntranceLocation (uint32 worldSafeLocationId)
 
void SetTemporaryEntranceLocation (uint32 worldSafeLocationId)
 
uint32 GetEntranceLocation () const
 
void MarkAreaTriggerDone (uint32 id)
 
void ResetAreaTriggerDone (uint32 id)
 
bool IsAreaTriggerDone (uint32 id) const
 
void SendEncounterUnit (EncounterFrameType type, Unit const *unit, Optional< int32 > param1={}, Optional< int32 > param2={})
 
void SendEncounterStart (uint32 inCombatResCount=0, uint32 maxInCombatResCount=0, uint32 inCombatResChargeRecovery=0, uint32 nextCombatResChargeTime=0)
 
void SendEncounterEnd ()
 
void SendBossKillCredit (uint32 encounterId)
 
void UpdatePhasing ()
 
void InitializeCombatResurrections (uint8 charges=1, uint32 interval=0)
 
void AddCombatResurrectionCharge ()
 
void UseCombatResurrection ()
 
void ResetCombatResurrections ()
 
uint8 GetCombatResurrectionCharges () const
 
uint32 GetCombatResurrectionChargeInterval () const
 
void RegisterPersistentScriptValue (PersistentInstanceScriptValueBase *value)
 
std::string const & GetHeader () const
 
std::vector< PersistentInstanceScriptValueBase * > & GetPersistentScriptValues ()
 
- Public Member Functions inherited from ZoneScript
 ZoneScript () noexcept
 
 ZoneScript (ZoneScript const &right)
 
 ZoneScript (ZoneScript &&right) noexcept
 
ZoneScript & operator= (ZoneScript const &right)
 
ZoneScript & operator= (ZoneScript &&right) noexcept
 
virtual ~ZoneScript ()
 
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual void OnAreaTriggerCreate (AreaTrigger *areaTrigger)
 
virtual void OnAreaTriggerRemove (AreaTrigger *areaTrigger)
 
virtual void OnCreatureGroupDepleted (CreatureGroup const *creatureGroup)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual void ProcessEvent (WorldObject *obj, uint32 eventId, WorldObject *invoker)
 
virtual void DoAction (uint32 actionId, WorldObject *source=nullptr, WorldObject *target=nullptr)
 
virtual void OnFlagStateChange (GameObject *flagInBase, FlagState oldValue, FlagState newValue, Player *player)
 
virtual bool CanCaptureFlag (AreaTrigger *areaTrigger, Player *player)
 
virtual void OnCaptureFlag (AreaTrigger *areaTrigger, Player *player)
 
virtual void OnFlagTaken (GameObject *flag, Player *player)
 
virtual void OnFlagDropped (ObjectGuid const &flagGuid, Player *player)
 

Protected Attributes

uint8 AndorovEventState
 
GuidSet WaveGuidList [7]
 
ObjectGuid ParalyzedGUID
 

Additional Inherited Members

- Static Public Member Functions inherited from InstanceScript
static bool ServerAllowsTwoSideGroups ()
 
static char const * GetBossStateName (uint8 state)
 
- Public Attributes inherited from InstanceScript
InstanceMap * instance
 
- Protected Member Functions inherited from InstanceScript
void SetHeaders (std::string_view dataHeaders)
 
void SetBossNumber (uint32 number)
 
void LoadBossBoundaries (BossBoundaryData const &data)
 
void LoadDoorData (std::span< DoorData const > data)
 
void LoadObjectData (std::span< ObjectData const > creatureData, std::span< ObjectData const > gameObjectData)
 
void LoadDungeonEncounterData (std::span< DungeonEncounterData const > encounters)
 
void LoadMinionData (std::span< MinionData const > data)
 
void AddObject (Creature *obj, bool add)
 
void AddObject (GameObject *obj, bool add)
 
void AddObject (WorldObject *obj, uint32 type, bool add)
 
virtual void AddDoor (GameObject *door, bool add)
 
void AddMinion (Creature *minion, bool add)
 
virtual void UpdateDoorState (GameObject *door)
 
void UpdateMinionState (Creature *minion, EncounterState state)
 
void UpdateSpawnGroups ()
 
BossInfo * GetBossInfo (uint32 id)
 
virtual void AfterDataLoad ()
 
bool _SkipCheckRequiredBosses (Player const *player=nullptr) const
 

Detailed Description

Definition at line 69 of file instance_ruins_of_ahnqiraj.cpp.

Constructor & Destructor Documentation

◆ instance_ruins_of_ahnqiraj_InstanceMapScript()

instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::instance_ruins_of_ahnqiraj_InstanceMapScript ( InstanceMap *  map)
inline

Member Function Documentation

◆ GetData()

uint32 instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from ZoneScript.

Definition at line 169 of file instance_ruins_of_ahnqiraj.cpp.

References AndorovEventState, and DATA_ANDOROV_EVENT_STATE.

Referenced by SetBossState().

◆ GetGuidData()

ObjectGuid instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::GetGuidData ( uint32  type) const
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 183 of file instance_ruins_of_ahnqiraj.cpp.

References DATA_PARALYZED, ObjectGuid::Empty, and ParalyzedGUID.

◆ OnCreatureCreate()

void instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::OnCreatureCreate ( Creature *  creature)
inlineoverridevirtual

◆ OnUnitDeath()

void instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::OnUnitDeath ( Unit *  unit)
inlineoverridevirtual

◆ SetBossState()

bool instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::SetBossState ( uint32  bossId,
EncounterState  state 
)
inlineoverridevirtual
Todo:
: This part requires additional research. Here we check if Andorov's event was started and only then change it to finished to enable vendor. Otherwise players can complete Rajaxx's encounter without Andorov and then talk to him to buy items, doubt that should happen

Reimplemented from InstanceScript.

Definition at line 117 of file instance_ruins_of_ahnqiraj.cpp.

References ACTION_KURINNAXX_DEFEATED, ACTION_RAJAXX_DEFEATED, DATA_ANDOROV, DATA_ANDOROV_EVENT_STATE, DATA_KURINNAXX, DATA_OSSIRIAN, DATA_RAJAXX, DONE, InstanceScript::GetCreature(), GetData(), IN_PROGRESS, InstanceScript::instance, InstanceScript::SetBossState(), SetData(), SPAWN_GROUP_ANDOROV, and Map::SpawnGroupSpawn().

◆ SetData()

void instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

◆ SetGuidData()

void instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::SetGuidData ( uint32  type,
ObjectGuid  data 
)
inlineoverridevirtual

Reimplemented from ZoneScript.

Definition at line 177 of file instance_ruins_of_ahnqiraj.cpp.

References DATA_PARALYZED, and ParalyzedGUID.

Member Data Documentation

◆ AndorovEventState

uint8 instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::AndorovEventState
protected

◆ ParalyzedGUID

ObjectGuid instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::ParalyzedGUID
protected

Definition at line 194 of file instance_ruins_of_ahnqiraj.cpp.

Referenced by GetGuidData(), and SetGuidData().

◆ WaveGuidList

GuidSet instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::WaveGuidList[7]
protected

Definition at line 193 of file instance_ruins_of_ahnqiraj.cpp.

Referenced by OnCreatureCreate(), OnUnitDeath(), and SetData().


The documentation for this struct was generated from the following file: