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TrinityCore
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#include "ulduar.h"#include "AreaBoundary.h"#include "CreatureAI.h"#include "EventMap.h"#include "GameObject.h"#include "InstanceScript.h"#include "Item.h"#include "Map.h"#include "Player.h"#include "ScriptMgr.h"#include "TemporarySummon.h"#include "Vehicle.h"
Include dependency graph for instance_ulduar.cpp:Go to the source code of this file.
Classes | |
| class | instance_ulduar |
| struct | instance_ulduar::instance_ulduar_InstanceMapScript |
Functions | |
| void | AddSC_instance_ulduar () |
Variables | |
| static BossBoundaryData const | boundaries |
| static constexpr DoorData | doorData [] |
| static constexpr MinionData | minionData [] |
| static constexpr ObjectData | creatureData [] |
| static constexpr ObjectData | objectData [] |
| static constexpr DungeonEncounterData | encounters [] |
| void AddSC_instance_ulduar | ( | ) |
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static |
Definition at line 31 of file instance_ulduar.cpp.
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staticconstexpr |
Definition at line 81 of file instance_ulduar.cpp.
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staticconstexpr |
Definition at line 48 of file instance_ulduar.cpp.
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staticconstexpr |
Definition at line 139 of file instance_ulduar.cpp.
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staticconstexpr |
Definition at line 74 of file instance_ulduar.cpp.
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staticconstexpr |
Definition at line 117 of file instance_ulduar.cpp.