TrinityCore
Loading...
Searching...
No Matches
instance_ulduar::instance_ulduar_InstanceMapScript Struct Reference
+ Inheritance diagram for instance_ulduar::instance_ulduar_InstanceMapScript:

Public Member Functions

 instance_ulduar_InstanceMapScript (InstanceMap *map)
 
void OnPlayerEnter (Player *) override
 
void OnCreatureCreate (Creature *creature) override
 
uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data) override
 
void OnCreatureRemove (Creature *creature) override
 
void OnGameObjectCreate (GameObject *gameObject) override
 
void OnUnitDeath (Unit *unit) override
 
void ProcessEvent (WorldObject *, uint32 eventId, WorldObject *) override
 
bool SetBossState (uint32 type, EncounterState state) override
 
void SetData (uint32 type, uint32 data) override
 
void SetGuidData (uint32, ObjectGuid) override
 
ObjectGuid GetGuidData (uint32 data) const override
 
uint32 GetData (uint32 type) const override
 
bool CheckAchievementCriteriaMeet (uint32 criteriaId, Player const *, Unit const *, uint32) override
 
void AfterDataLoad () override
 
void Update (uint32 diff) override
 
void DespawnLeviatanVehicle (Creature *vehicleCreature)
 
void UpdateDoorState (GameObject *door) override
 
void AddDoor (GameObject *door, bool add) override
 
- Public Member Functions inherited from InstanceScript
 InstanceScript (InstanceMap *map) noexcept
 
 InstanceScript (InstanceScript const &right)=delete
 
 InstanceScript (InstanceScript &&right)=delete
 
InstanceScript & operator= (InstanceScript const &right)=delete
 
InstanceScript & operator= (InstanceScript &&right)=delete
 
virtual ~InstanceScript ()
 
virtual void Create ()
 
void Load (char const *data)
 
std::string GetSaveData ()
 
std::string UpdateBossStateSaveData (std::string const &oldData, UpdateBossStateSaveDataEvent const &event)
 
std::string UpdateAdditionalSaveData (std::string const &oldData, UpdateAdditionalSaveDataEvent const &event)
 
Optional< uint32 > GetEntranceLocationForCompletedEncounters (uint32 completedEncountersMask) const
 
virtual Optional< uint32 > ComputeEntranceLocationForCompletedEncounters (uint32 completedEncountersMask) const
 
void UpdateCombatResurrection (uint32 diff)
 
virtual bool IsEncounterInProgress () const
 
virtual void OnGameObjectRemove (GameObject *go) override
 
ObjectGuid GetObjectGuid (uint32 type) const
 
void TriggerGameEvent (uint32 gameEventId, WorldObject *source=nullptr, WorldObject *target=nullptr) override
 
Creature * GetCreature (uint32 type)
 
GameObject * GetGameObject (uint32 type)
 
virtual void OnPlayerLeave (Player *)
 
void HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr)
 
void DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
 
void DoCloseDoorOrButton (ObjectGuid guid)
 
void DoRespawnGameObject (ObjectGuid guid, Seconds timeToDespawn=1min)
 
void DoUpdateWorldState (int32 worldStateId, int32 value)
 
void DoSendNotifyToInstance (char const *format,...)
 
void DoUpdateCriteria (CriteriaType type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
 
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoRemoveAurasDueToSpellOnPlayer (Player *player, uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoCastSpellOnPlayers (uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets=false, bool includeControlled=false)
 
EncounterState GetBossState (uint32 id) const
 
CreatureBoundary const * GetBossBoundary (uint32 id) const
 
DungeonEncounterEntry const * GetBossDungeonEncounter (uint32 id) const
 
DungeonEncounterEntry const * GetBossDungeonEncounter (Creature const *creature) const
 
virtual bool CheckRequiredBosses (uint32, Player const *=nullptr) const
 
bool IsEncounterCompleted (uint32 dungeonEncounterId) const
 
bool IsEncounterCompletedInMaskByBossId (uint32 completedEncountersMask, uint32 bossId) const
 
uint32 GetEncounterCount () const
 
void SetEntranceLocation (uint32 worldSafeLocationId)
 
void SetTemporaryEntranceLocation (uint32 worldSafeLocationId)
 
uint32 GetEntranceLocation () const
 
void MarkAreaTriggerDone (uint32 id)
 
void ResetAreaTriggerDone (uint32 id)
 
bool IsAreaTriggerDone (uint32 id) const
 
void SendEncounterUnit (EncounterFrameType type, Unit const *unit, Optional< int32 > param1={}, Optional< int32 > param2={})
 
void SendEncounterStart (uint32 inCombatResCount=0, uint32 maxInCombatResCount=0, uint32 inCombatResChargeRecovery=0, uint32 nextCombatResChargeTime=0)
 
void SendEncounterEnd ()
 
void SendBossKillCredit (uint32 encounterId)
 
void UpdatePhasing ()
 
void InitializeCombatResurrections (uint8 charges=1, uint32 interval=0)
 
void AddCombatResurrectionCharge ()
 
void UseCombatResurrection ()
 
void ResetCombatResurrections ()
 
uint8 GetCombatResurrectionCharges () const
 
uint32 GetCombatResurrectionChargeInterval () const
 
void RegisterPersistentScriptValue (PersistentInstanceScriptValueBase *value)
 
std::string const & GetHeader () const
 
std::vector< PersistentInstanceScriptValueBase * > & GetPersistentScriptValues ()
 
- Public Member Functions inherited from ZoneScript
 ZoneScript () noexcept
 
 ZoneScript (ZoneScript const &right)
 
 ZoneScript (ZoneScript &&right) noexcept
 
ZoneScript & operator= (ZoneScript const &right)
 
ZoneScript & operator= (ZoneScript &&right) noexcept
 
virtual ~ZoneScript ()
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual void OnAreaTriggerCreate (AreaTrigger *areaTrigger)
 
virtual void OnAreaTriggerRemove (AreaTrigger *areaTrigger)
 
virtual void OnCreatureGroupDepleted (CreatureGroup const *creatureGroup)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual void DoAction (uint32 actionId, WorldObject *source=nullptr, WorldObject *target=nullptr)
 
virtual void OnFlagStateChange (GameObject *flagInBase, FlagState oldValue, FlagState newValue, Player *player)
 
virtual bool CanCaptureFlag (AreaTrigger *areaTrigger, Player *player)
 
virtual void OnCaptureFlag (AreaTrigger *areaTrigger, Player *player)
 
virtual void OnFlagTaken (GameObject *flag, Player *player)
 
virtual void OnFlagDropped (ObjectGuid const &flagGuid, Player *player)
 

Public Attributes

GuidVector LeviathanVehicleGUIDs
 
ObjectGuid XTToyPileGUIDs [4]
 
ObjectGuid AssemblyGUIDs [3]
 
ObjectGuid ElderGUIDs [3]
 
ObjectGuid FreyaAchieveTriggerGUID
 
ObjectGuid MimironVehicleGUIDs [3]
 
ObjectGuid KeeperGUIDs [4]
 
ObjectGuid LeviathanGateGUID
 
ObjectGuid KologarnChestGUID
 
ObjectGuid KologarnBridgeGUID
 
ObjectGuid ThorimDarkIronPortcullisGUID
 
ObjectGuid CacheOfStormsGUID
 
ObjectGuid CacheOfStormsHardmodeGUID
 
ObjectGuid HodirRareCacheGUID
 
ObjectGuid HodirChestGUID
 
ObjectGuid MimironTramGUID
 
ObjectGuid BrainRoomDoorGUIDs [3]
 
uint32 ColossusData
 
uint8 elderCount
 
uint8 illusion
 
uint8 keepersCount
 
bool conSpeedAtory
 
bool lumberjacked
 
bool Unbroken
 
bool IsDriveMeCrazyEligible
 
- Public Attributes inherited from InstanceScript
InstanceMap * instance
 

Private Attributes

EventMap _events
 
bool _summonAlgalon
 
bool _algalonSummoned
 
bool _algalonFirstIntro
 
bool _summonObservationRingKeeper [4]
 
bool _summonYSKeeper [4]
 
uint32 _maxArmorItemLevel
 
uint32 _maxWeaponItemLevel
 

Additional Inherited Members

- Static Public Member Functions inherited from InstanceScript
static bool ServerAllowsTwoSideGroups ()
 
static char const * GetBossStateName (uint8 state)
 
- Protected Member Functions inherited from InstanceScript
void SetHeaders (std::string_view dataHeaders)
 
void SetBossNumber (uint32 number)
 
void LoadBossBoundaries (BossBoundaryData const &data)
 
void LoadDoorData (std::span< DoorData const > data)
 
void LoadObjectData (std::span< ObjectData const > creatureData, std::span< ObjectData const > gameObjectData)
 
void LoadDungeonEncounterData (std::span< DungeonEncounterData const > encounters)
 
void LoadMinionData (std::span< MinionData const > data)
 
void AddObject (Creature *obj, bool add)
 
void AddObject (GameObject *obj, bool add)
 
void AddObject (WorldObject *obj, uint32 type, bool add)
 
void AddMinion (Creature *minion, bool add)
 
void UpdateMinionState (Creature *minion, EncounterState state)
 
void UpdateSpawnGroups ()
 
BossInfo * GetBossInfo (uint32 id)
 
bool _SkipCheckRequiredBosses (Player const *player=nullptr) const
 

Detailed Description

Definition at line 176 of file instance_ulduar.cpp.

Constructor & Destructor Documentation

◆ instance_ulduar_InstanceMapScript()

Member Function Documentation

◆ AddDoor()

void instance_ulduar::instance_ulduar_InstanceMapScript::AddDoor ( GameObject *  door,
bool  add 
)
inlineoverridevirtual

◆ AfterDataLoad()

void instance_ulduar::instance_ulduar_InstanceMapScript::AfterDataLoad ( )
inlineoverridevirtual

◆ CheckAchievementCriteriaMeet()

◆ DespawnLeviatanVehicle()

void instance_ulduar::instance_ulduar_InstanceMapScript::DespawnLeviatanVehicle ( Creature *  vehicleCreature)
inline

◆ GetCreatureEntry()

uint32 instance_ulduar::instance_ulduar_InstanceMapScript::GetCreatureEntry ( ObjectGuid::LowType  ,
CreatureData const *  data 
)
inlineoverridevirtual

◆ GetData()

uint32 instance_ulduar::instance_ulduar_InstanceMapScript::GetData ( uint32  type) const
inlineoverridevirtual

◆ GetGuidData()

◆ OnCreatureCreate()

◆ OnCreatureRemove()

void instance_ulduar::instance_ulduar_InstanceMapScript::OnCreatureRemove ( Creature *  creature)
inlineoverridevirtual

◆ OnGameObjectCreate()

◆ OnPlayerEnter()

◆ OnUnitDeath()

◆ ProcessEvent()

◆ SetBossState()

bool instance_ulduar::instance_ulduar_InstanceMapScript::SetBossState ( uint32  type,
EncounterState  state 
)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 596 of file instance_ulduar.cpp.

References _algalonFirstIntro, _events, _maxArmorItemLevel, _maxWeaponItemLevel, RefManager< ReferenceType >::begin(), CacheOfStormsGUID, CacheOfStormsHardmodeGUID, WorldObject::CastSpell(), DATA_ALGALON, DATA_ASSEMBLY_OF_IRON, DATA_AURIAYA, DATA_BRIGHTLEAF, DATA_FLAME_LEVIATHAN, DATA_FREYA, DATA_GIFT_OF_THE_OBSERVER, DATA_HODIR, DATA_IGNIS, DATA_IRONBRANCH, DATA_KOLOGARN, DATA_MIMIRON, DATA_RAZORSCALE, DATA_STONEBARK, DATA_THORIM, DATA_THORIM_HARDMODE, DATA_THORIM_LEVER, DATA_VEZAX, DATA_XT002, DATA_YOGG_SARON, InstanceScript::DoCloseDoorOrButton(), DONE, RefManager< ReferenceType >::end(), EQUIPMENT_SLOT_BODY, EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_START, EQUIPMENT_SLOT_TABARD, EVENT_DESPAWN_LEVIATHAN_VEHICLES, FreyaAchieveTriggerGUID, InstanceScript::GetBossState(), Map::GetCreature(), InstanceScript::GetCreature(), Map::GetGameObject(), InstanceScript::GetGameObject(), GetGuidData(), Map::GetPlayers(), GO_FLAG_LOCKED, GO_FLAG_NODESPAWN, GO_FLAG_NOT_SELECTABLE, InstanceScript::HandleGameObject(), HodirChestGUID, HodirRareCacheGUID, IN_PROGRESS, InstanceScript::instance, INVENTORY_SLOT_BAG_0, KologarnBridgeGUID, KologarnChestGUID, MakeActive, NPC_FREYA_OBSERVATION_RING, NPC_HODIR_OBSERVATION_RING, NPC_MIMIRON_OBSERVATION_RING, NPC_THORIM_OBSERVATION_RING, ObservationRingKeepersPos, EventMap::ScheduleEvent(), InstanceScript::SetBossState(), Creature::SetTapList(), SPELL_LUMBERJACKED_CREDIT, Map::SummonCreature(), and ThorimDarkIronPortcullisGUID.

◆ SetData()

void instance_ulduar::instance_ulduar_InstanceMapScript::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

◆ SetGuidData()

void instance_ulduar::instance_ulduar_InstanceMapScript::SetGuidData ( uint32  ,
ObjectGuid   
)
inlineoverridevirtual

Reimplemented from ZoneScript.

Definition at line 751 of file instance_ulduar.cpp.

◆ Update()

◆ UpdateDoorState()

void instance_ulduar::instance_ulduar_InstanceMapScript::UpdateDoorState ( GameObject *  door)
inlineoverridevirtual

Member Data Documentation

◆ _algalonFirstIntro

bool instance_ulduar::instance_ulduar_InstanceMapScript::_algalonFirstIntro
private

◆ _algalonSummoned

bool instance_ulduar::instance_ulduar_InstanceMapScript::_algalonSummoned
private

◆ _events

EventMap instance_ulduar::instance_ulduar_InstanceMapScript::_events
private

Definition at line 961 of file instance_ulduar.cpp.

Referenced by SetBossState(), SetData(), and Update().

◆ _maxArmorItemLevel

uint32 instance_ulduar::instance_ulduar_InstanceMapScript::_maxArmorItemLevel
private

◆ _maxWeaponItemLevel

uint32 instance_ulduar::instance_ulduar_InstanceMapScript::_maxWeaponItemLevel
private

◆ _summonAlgalon

bool instance_ulduar::instance_ulduar_InstanceMapScript::_summonAlgalon
private

Definition at line 962 of file instance_ulduar.cpp.

Referenced by instance_ulduar_InstanceMapScript(), and OnPlayerEnter().

◆ _summonObservationRingKeeper

bool instance_ulduar::instance_ulduar_InstanceMapScript::_summonObservationRingKeeper[4]
private

◆ _summonYSKeeper

bool instance_ulduar::instance_ulduar_InstanceMapScript::_summonYSKeeper[4]
private

◆ AssemblyGUIDs

ObjectGuid instance_ulduar::instance_ulduar_InstanceMapScript::AssemblyGUIDs[3]

Definition at line 212 of file instance_ulduar.cpp.

Referenced by GetGuidData(), and OnCreatureCreate().

◆ BrainRoomDoorGUIDs

ObjectGuid instance_ulduar::instance_ulduar_InstanceMapScript::BrainRoomDoorGUIDs[3]

Definition at line 230 of file instance_ulduar.cpp.

Referenced by GetGuidData(), and OnGameObjectCreate().

◆ CacheOfStormsGUID

ObjectGuid instance_ulduar::instance_ulduar_InstanceMapScript::CacheOfStormsGUID

Definition at line 224 of file instance_ulduar.cpp.

Referenced by OnGameObjectCreate(), and SetBossState().

◆ CacheOfStormsHardmodeGUID

ObjectGuid instance_ulduar::instance_ulduar_InstanceMapScript::CacheOfStormsHardmodeGUID

Definition at line 225 of file instance_ulduar.cpp.

Referenced by OnGameObjectCreate(), and SetBossState().

◆ ColossusData

uint32 instance_ulduar::instance_ulduar_InstanceMapScript::ColossusData

Definition at line 233 of file instance_ulduar.cpp.

Referenced by GetData(), instance_ulduar_InstanceMapScript(), and SetData().

◆ conSpeedAtory

bool instance_ulduar::instance_ulduar_InstanceMapScript::conSpeedAtory

Definition at line 237 of file instance_ulduar.cpp.

Referenced by instance_ulduar_InstanceMapScript(), and OnUnitDeath().

◆ elderCount

uint8 instance_ulduar::instance_ulduar_InstanceMapScript::elderCount

Definition at line 234 of file instance_ulduar.cpp.

Referenced by instance_ulduar_InstanceMapScript().

◆ ElderGUIDs

ObjectGuid instance_ulduar::instance_ulduar_InstanceMapScript::ElderGUIDs[3]

Definition at line 214 of file instance_ulduar.cpp.

Referenced by GetGuidData(), and OnCreatureCreate().

◆ FreyaAchieveTriggerGUID

ObjectGuid instance_ulduar::instance_ulduar_InstanceMapScript::FreyaAchieveTriggerGUID

Definition at line 215 of file instance_ulduar.cpp.

Referenced by OnCreatureCreate(), and SetBossState().

◆ HodirChestGUID

ObjectGuid instance_ulduar::instance_ulduar_InstanceMapScript::HodirChestGUID

Definition at line 227 of file instance_ulduar.cpp.

Referenced by OnGameObjectCreate(), and SetBossState().

◆ HodirRareCacheGUID

ObjectGuid instance_ulduar::instance_ulduar_InstanceMapScript::HodirRareCacheGUID

Definition at line 226 of file instance_ulduar.cpp.

Referenced by OnGameObjectCreate(), ProcessEvent(), and SetBossState().

◆ illusion

uint8 instance_ulduar::instance_ulduar_InstanceMapScript::illusion

◆ IsDriveMeCrazyEligible

bool instance_ulduar::instance_ulduar_InstanceMapScript::IsDriveMeCrazyEligible

◆ KeeperGUIDs

ObjectGuid instance_ulduar::instance_ulduar_InstanceMapScript::KeeperGUIDs[4]

Definition at line 217 of file instance_ulduar.cpp.

Referenced by GetGuidData(), OnCreatureCreate(), OnPlayerEnter(), and ProcessEvent().

◆ keepersCount

uint8 instance_ulduar::instance_ulduar_InstanceMapScript::keepersCount

◆ KologarnBridgeGUID

ObjectGuid instance_ulduar::instance_ulduar_InstanceMapScript::KologarnBridgeGUID

Definition at line 222 of file instance_ulduar.cpp.

Referenced by OnGameObjectCreate(), and SetBossState().

◆ KologarnChestGUID

ObjectGuid instance_ulduar::instance_ulduar_InstanceMapScript::KologarnChestGUID

Definition at line 221 of file instance_ulduar.cpp.

Referenced by OnGameObjectCreate(), and SetBossState().

◆ LeviathanGateGUID

ObjectGuid instance_ulduar::instance_ulduar_InstanceMapScript::LeviathanGateGUID

Definition at line 220 of file instance_ulduar.cpp.

Referenced by OnGameObjectCreate(), and Update().

◆ LeviathanVehicleGUIDs

GuidVector instance_ulduar::instance_ulduar_InstanceMapScript::LeviathanVehicleGUIDs

Definition at line 209 of file instance_ulduar.cpp.

Referenced by OnCreatureCreate(), and Update().

◆ lumberjacked

bool instance_ulduar::instance_ulduar_InstanceMapScript::lumberjacked

Definition at line 238 of file instance_ulduar.cpp.

Referenced by instance_ulduar_InstanceMapScript(), and OnUnitDeath().

◆ MimironTramGUID

ObjectGuid instance_ulduar::instance_ulduar_InstanceMapScript::MimironTramGUID

Definition at line 228 of file instance_ulduar.cpp.

Referenced by OnGameObjectCreate().

◆ MimironVehicleGUIDs

ObjectGuid instance_ulduar::instance_ulduar_InstanceMapScript::MimironVehicleGUIDs[3]

Definition at line 216 of file instance_ulduar.cpp.

Referenced by GetGuidData(), and OnCreatureCreate().

◆ ThorimDarkIronPortcullisGUID

ObjectGuid instance_ulduar::instance_ulduar_InstanceMapScript::ThorimDarkIronPortcullisGUID

Definition at line 223 of file instance_ulduar.cpp.

Referenced by OnGameObjectCreate(), and SetBossState().

◆ Unbroken

bool instance_ulduar::instance_ulduar_InstanceMapScript::Unbroken

Definition at line 239 of file instance_ulduar.cpp.

Referenced by GetData(), instance_ulduar_InstanceMapScript(), and SetData().

◆ XTToyPileGUIDs

ObjectGuid instance_ulduar::instance_ulduar_InstanceMapScript::XTToyPileGUIDs[4]

Definition at line 211 of file instance_ulduar.cpp.

Referenced by GetGuidData(), OnCreatureCreate(), and OnCreatureRemove().


The documentation for this struct was generated from the following file: