#include "InstanceScript.h"
#include "Creature.h"
#include "EventMap.h"
#include "GameObject.h"
#include "GameObjectAI.h"
#include "gundrak.h"
#include "Map.h"
#include "ScriptMgr.h"
Go to the source code of this file.
◆ AddSC_instance_gundrak()
void AddSC_instance_gundrak |
( |
| ) |
|
◆ creatureData
◆ doorData
Initial value:=
{
}
@ GO_ECK_THE_FEROCIOUS_DOOR_BEHIND
@ GO_ECK_THE_FEROCIOUS_DOOR
Definition at line 27 of file instance_gundrak.cpp.
◆ EckSpawnPoint
Position const EckSpawnPoint = { 1643.877930f, 936.278015f, 107.204948f, 0.668432f } |
◆ encounters
◆ gameObjectData
Initial value:=
{
{ 0, 0 }
}
@ DATA_DRAKKARI_COLOSSUS_ALTAR
@ DATA_DRAKKARI_COLOSSUS_STATUE
@ GO_DRAKKARI_COLOSSUS_STATUE
@ GO_DRAKKARI_COLOSSUS_ALTAR
Definition at line 43 of file instance_gundrak.cpp.