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| instance_gundrak_InstanceMapScript (InstanceMap *map) |
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void | OnCreatureCreate (Creature *creature) override |
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void | OnGameObjectCreate (GameObject *go) override |
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void | OnUnitDeath (Unit *unit) override |
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bool | SetBossState (uint32 type, EncounterState state) override |
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bool | CheckRequiredBosses (uint32 bossId, Player const *player=nullptr) const override |
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bool | IsBridgeReady () const |
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void | SetData (uint32 type, uint32 data) override |
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void | AfterDataLoad () override |
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void | ToggleGameObject (uint32 type, GOState state) |
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void | Update (uint32 diff) override |
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| InstanceScript (InstanceMap *map) |
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| InstanceScript (InstanceScript const &right)=delete |
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| InstanceScript (InstanceScript &&right)=delete |
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InstanceScript & | operator= (InstanceScript const &right)=delete |
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InstanceScript & | operator= (InstanceScript &&right)=delete |
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virtual | ~InstanceScript () |
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virtual void | Create () |
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void | Load (char const *data) |
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std::string | GetSaveData () |
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std::string | UpdateBossStateSaveData (std::string const &oldData, UpdateBossStateSaveDataEvent const &event) |
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std::string | UpdateAdditionalSaveData (std::string const &oldData, UpdateAdditionalSaveDataEvent const &event) |
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Optional< uint32 > | GetEntranceLocationForCompletedEncounters (uint32 completedEncountersMask) const |
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virtual Optional< uint32 > | ComputeEntranceLocationForCompletedEncounters (uint32 completedEncountersMask) const |
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virtual void | Update (uint32) |
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void | UpdateCombatResurrection (uint32 diff) |
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virtual bool | IsEncounterInProgress () const |
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virtual void | OnCreatureCreate (Creature *creature) override |
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virtual void | OnCreatureRemove (Creature *creature) override |
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virtual void | OnGameObjectCreate (GameObject *go) override |
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virtual void | OnGameObjectRemove (GameObject *go) override |
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ObjectGuid | GetObjectGuid (uint32 type) const |
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virtual ObjectGuid | GetGuidData (uint32 type) const override |
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void | TriggerGameEvent (uint32 gameEventId, WorldObject *source=nullptr, WorldObject *target=nullptr) override |
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Creature * | GetCreature (uint32 type) |
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GameObject * | GetGameObject (uint32 type) |
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virtual void | OnPlayerEnter (Player *) |
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virtual void | OnPlayerLeave (Player *) |
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void | HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr) |
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void | DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false) |
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void | DoCloseDoorOrButton (ObjectGuid guid) |
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void | DoRespawnGameObject (ObjectGuid guid, Seconds timeToDespawn=1min) |
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void | DoUpdateWorldState (int32 worldStateId, int32 value) |
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void | DoSendNotifyToInstance (char const *format,...) |
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void | DoUpdateCriteria (CriteriaType type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr) |
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void | DoRemoveAurasDueToSpellOnPlayers (uint32 spell, bool includePets=false, bool includeControlled=false) |
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void | DoRemoveAurasDueToSpellOnPlayer (Player *player, uint32 spell, bool includePets=false, bool includeControlled=false) |
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void | DoCastSpellOnPlayers (uint32 spell, bool includePets=false, bool includeControlled=false) |
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void | DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets=false, bool includeControlled=false) |
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virtual bool | SetBossState (uint32 id, EncounterState state) |
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EncounterState | GetBossState (uint32 id) const |
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CreatureBoundary const * | GetBossBoundary (uint32 id) const |
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DungeonEncounterEntry const * | GetBossDungeonEncounter (uint32 id) const |
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DungeonEncounterEntry const * | GetBossDungeonEncounter (Creature const *creature) const |
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virtual bool | CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0) |
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virtual bool | CheckRequiredBosses (uint32, Player const *=nullptr) const |
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bool | IsEncounterCompleted (uint32 dungeonEncounterId) const |
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bool | IsEncounterCompletedInMaskByBossId (uint32 completedEncountersMask, uint32 bossId) const |
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uint32 | GetEncounterCount () const |
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void | SetEntranceLocation (uint32 worldSafeLocationId) |
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void | SetTemporaryEntranceLocation (uint32 worldSafeLocationId) |
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uint32 | GetEntranceLocation () const |
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void | MarkAreaTriggerDone (uint32 id) |
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void | ResetAreaTriggerDone (uint32 id) |
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bool | IsAreaTriggerDone (uint32 id) const |
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void | SendEncounterUnit (EncounterFrameType type, Unit const *unit, Optional< int32 > param1={}, Optional< int32 > param2={}) |
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void | SendEncounterStart (uint32 inCombatResCount=0, uint32 maxInCombatResCount=0, uint32 inCombatResChargeRecovery=0, uint32 nextCombatResChargeTime=0) |
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void | SendEncounterEnd () |
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void | SendBossKillCredit (uint32 encounterId) |
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void | UpdatePhasing () |
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void | InitializeCombatResurrections (uint8 charges=1, uint32 interval=0) |
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void | AddCombatResurrectionCharge () |
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void | UseCombatResurrection () |
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void | ResetCombatResurrections () |
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uint8 | GetCombatResurrectionCharges () const |
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uint32 | GetCombatResurrectionChargeInterval () const |
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void | RegisterPersistentScriptValue (PersistentInstanceScriptValueBase *value) |
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std::string const & | GetHeader () const |
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std::vector< PersistentInstanceScriptValueBase * > & | GetPersistentScriptValues () |
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| ZoneScript () |
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| ZoneScript (ZoneScript const &right) |
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| ZoneScript (ZoneScript &&right) noexcept |
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ZoneScript & | operator= (ZoneScript const &right) |
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ZoneScript & | operator= (ZoneScript &&right) noexcept |
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virtual | ~ZoneScript () |
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virtual uint32 | GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data) |
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virtual uint32 | GetGameObjectEntry (ObjectGuid::LowType, uint32 entry) |
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virtual void | OnCreatureCreate (Creature *) |
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virtual void | OnCreatureRemove (Creature *) |
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virtual void | OnGameObjectCreate (GameObject *) |
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virtual void | OnGameObjectRemove (GameObject *) |
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virtual void | OnAreaTriggerCreate (AreaTrigger *areaTrigger) |
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virtual void | OnAreaTriggerRemove (AreaTrigger *areaTrigger) |
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virtual void | OnUnitDeath (Unit *unit) |
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virtual void | OnCreatureGroupDepleted (CreatureGroup const *creatureGroup) |
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virtual ObjectGuid | GetGuidData (uint32) const |
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virtual void | SetGuidData (uint32, ObjectGuid) |
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virtual uint64 | GetData64 (uint32) const |
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virtual void | SetData64 (uint32, uint64) |
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virtual uint32 | GetData (uint32) const |
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virtual void | SetData (uint32, uint32) |
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virtual void | TriggerGameEvent (uint32 gameEventId, WorldObject *source=nullptr, WorldObject *target=nullptr) |
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virtual void | ProcessEvent (WorldObject *obj, uint32 eventId, WorldObject *invoker) |
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virtual void | DoAction (uint32 actionId, WorldObject *source=nullptr, WorldObject *target=nullptr) |
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virtual void | OnFlagStateChange (GameObject *flagInBase, FlagState oldValue, FlagState newValue, Player *player) |
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virtual bool | CanCaptureFlag (AreaTrigger *areaTrigger, Player *player) |
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virtual void | OnCaptureFlag (AreaTrigger *areaTrigger, Player *player) |
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Definition at line 73 of file instance_gundrak.cpp.