TrinityCore
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ZoneScript.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "ZoneScript.h"
19#include "Creature.h"
20#include "GameEventSender.h"
21
28
29ZoneScript::ZoneScript() noexcept = default;
30ZoneScript::ZoneScript(ZoneScript const& right) = default;
31ZoneScript::ZoneScript(ZoneScript&& right) noexcept = default;
32ZoneScript& ZoneScript::operator=(ZoneScript const& right) = default;
33ZoneScript& ZoneScript::operator=(ZoneScript&& right) noexcept = default;
34ZoneScript::~ZoneScript() = default;
35
36uint32 ZoneScript::GetCreatureEntry(ObjectGuid::LowType /*guidLow*/, CreatureData const* data)
37{
38 return data->id;
39}
40
41void ZoneScript::TriggerGameEvent(uint32 gameEventId, WorldObject* source /*= nullptr*/, WorldObject* target /*= nullptr*/)
42{
43 if (source)
44 GameEvents::Trigger(gameEventId, source, target);
45 else
46 ProcessEvent(nullptr, gameEventId, nullptr);
47}
uint32_t uint32
Definition Define.h:154
ControlZoneHandler & operator=(ControlZoneHandler const &right)
virtual ~ControlZoneHandler()
virtual void TriggerGameEvent(uint32 gameEventId, WorldObject *source=nullptr, WorldObject *target=nullptr)
ZoneScript() noexcept
virtual void ProcessEvent(WorldObject *obj, uint32 eventId, WorldObject *invoker)
Definition ZoneScript.h:103
TC_GAME_API void Trigger(uint32 gameEventId, WorldObject *source, WorldObject *target)