ControlZoneHandler & operator=(ControlZoneHandler const &right)
virtual ~ControlZoneHandler()
virtual void TriggerGameEvent(uint32 gameEventId, WorldObject *source=nullptr, WorldObject *target=nullptr)
virtual void ProcessEvent(WorldObject *obj, uint32 eventId, WorldObject *invoker)
TC_GAME_API void Trigger(uint32 gameEventId, WorldObject *source, WorldObject *target)