uint32 const EncounterCount
void SetFlag(GameObjectFlags flags)
void SetBossNumber(uint32 number)
virtual ObjectGuid GetGuidData(uint32 type) const override
void LoadObjectData(std::span< ObjectData const > creatureData, std::span< ObjectData const > gameObjectData)
void SetHeaders(std::string_view dataHeaders)
void LoadDungeonEncounterData(std::span< DungeonEncounterData const > encounters)
EncounterState GetBossState(uint32 id) const
virtual void OnGameObjectCreate(GameObject *go) override
void LoadDoorData(std::span< DoorData const > data)
void LoadBossBoundaries(BossBoundaryData const &data)
virtual void SetGuidData(uint32, ObjectGuid)
instance_utgarde_pinnacle()
InstanceScript * GetInstanceScript(InstanceMap *map) const override
static constexpr ObjectData creatureData[]
void AddSC_instance_utgarde_pinnacle()
static constexpr DoorData doorData[]
BossBoundaryData const boundaries
static constexpr ObjectData gameObjectData[]
static constexpr DungeonEncounterData encounters[]
instance_utgarde_pinnacle_InstanceMapScript(InstanceMap *map)
ObjectGuid GetGuidData(uint32 type) const override
void OnGameObjectCreate(GameObject *go) override
void SetGuidData(uint32 type, ObjectGuid data) override
ObjectGuid SacrificedPlayerGUID
@ GO_GORTOK_PALEHOOF_SPHERE
@ GO_SKADI_THE_RUTHLESS_DOOR
@ DATA_GORTOK_PALEHOOF_SPHERE
@ DATA_SKADI_THE_RUTHLESS