uint32 const EncounterCount
void SetBossNumber(uint32 number)
virtual bool SetBossState(uint32 id, EncounterState state)
void LoadObjectData(std::span< ObjectData const > creatureData, std::span< ObjectData const > gameObjectData)
void SetHeaders(std::string_view dataHeaders)
void LoadDungeonEncounterData(std::span< DungeonEncounterData const > encounters)
EncounterState GetBossState(uint32 id) const
void LoadDoorData(std::span< DoorData const > data)
GameObject * GetGameObject(uint32 type)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
void AddSC_instance_sethekk_halls()
static constexpr DoorData doorData[]
static constexpr ObjectData gameObjectData[]
static constexpr DungeonEncounterData encounters[]
instance_sethekk_halls_InstanceMapScript(InstanceMap *map)
bool SetBossState(uint32 type, EncounterState state) override
void OnCreatureCreate(Creature *creature) override