uint32 const EncounterCount
void SetBossNumber(uint32 number)
void LoadObjectData(std::span< ObjectData const > creatureData, std::span< ObjectData const > gameObjectData)
void SetHeaders(std::string_view dataHeaders)
void LoadDungeonEncounterData(std::span< DungeonEncounterData const > encounters)
void LoadDoorData(std::span< DoorData const > data)
void LoadBossBoundaries(BossBoundaryData const &data)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
instance_neltharions_lair()
static constexpr ObjectData creatureData[]
static constexpr DoorData doorData[]
BossBoundaryData const boundaries
static constexpr DungeonEncounterData encounters[]
void AddSC_instance_neltharions_lair()
@ DATA_DARGRUL_THE_UNDERKING
@ DATA_ROKMORA_INTRO_STATE
@ DATA_ULAROGG_CRAGSHAPER
@ BOSS_ULAROGG_CRAGSHAPER
@ BOSS_DARGRUL_THE_UNDERKING
void SetData(uint32 dataId, uint32 value) override
uint32 GetData(uint32 dataId) const override
instance_neltharions_lair_InstanceMapScript(InstanceMap *map)