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TrinityCore
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#include <OutdoorPvPSI.h>
Inheritance diagram for OutdoorPvPSI:Public Member Functions | |
| OutdoorPvPSI (Map *map) | |
| bool | SetupOutdoorPvP () override |
| void | HandlePlayerEnterZone (Player *player, uint32 zone) override |
| void | HandlePlayerLeaveZone (Player *player, uint32 zone) override |
| void | Update (uint32 diff) override |
| void | SendRemoveWorldStates (Player *player) override |
| bool | HandleAreaTrigger (Player *player, uint32 trigger, bool entered) override |
| bool | HandleDropFlag (Player *player, uint32 spellId) override |
| bool | HandleCustomSpell (Player *player, uint32 spellId, GameObject *go) override |
Public Member Functions inherited from OutdoorPvP | |
| OutdoorPvP (Map *map) | |
| OutdoorPvP (OutdoorPvP const &right)=delete | |
| OutdoorPvP (OutdoorPvP &&right)=delete | |
| OutdoorPvP & | operator= (OutdoorPvP const &right)=delete |
| OutdoorPvP & | operator= (OutdoorPvP &&right)=delete |
| virtual | ~OutdoorPvP () |
| virtual bool | HandleOpenGo (Player *player, GameObject *go) |
| void | OnCreatureCreate (Creature *) override |
| int32 | GetWorldState (int32 worldStateId) const |
| void | SetWorldState (int32 worldStateId, int32 value) |
| virtual void | HandleKill (Player *killer, Unit *killed) |
| virtual void | HandleKillImpl (Player *, Unit *) |
| virtual void | AwardKillBonus (Player *) |
| uint32 | GetTypeId () const |
| void | TeamApplyBuff (TeamId team, uint32 spellId, uint32 spellId2=0) |
| void | SendDefenseMessage (uint32 zoneId, uint32 id) |
| Map * | GetMap () const |
| void | ProcessEvent (WorldObject *target, uint32 eventId, WorldObject *invoker) override |
Public Member Functions inherited from ZoneScript | |
| ZoneScript () noexcept | |
| ZoneScript (ZoneScript const &right) | |
| ZoneScript (ZoneScript &&right) noexcept | |
| ZoneScript & | operator= (ZoneScript const &right) |
| ZoneScript & | operator= (ZoneScript &&right) noexcept |
| virtual | ~ZoneScript () |
| virtual uint32 | GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data) |
| virtual uint32 | GetGameObjectEntry (ObjectGuid::LowType, uint32 entry) |
| virtual void | OnCreatureRemove (Creature *) |
| virtual void | OnGameObjectCreate (GameObject *) |
| virtual void | OnGameObjectRemove (GameObject *) |
| virtual void | OnAreaTriggerCreate (AreaTrigger *areaTrigger) |
| virtual void | OnAreaTriggerRemove (AreaTrigger *areaTrigger) |
| virtual void | OnUnitDeath (Unit *unit) |
| virtual void | OnCreatureGroupDepleted (CreatureGroup const *creatureGroup) |
| virtual ObjectGuid | GetGuidData (uint32) const |
| virtual void | SetGuidData (uint32, ObjectGuid) |
| virtual uint64 | GetData64 (uint32) const |
| virtual void | SetData64 (uint32, uint64) |
| virtual uint32 | GetData (uint32) const |
| virtual void | SetData (uint32, uint32) |
| virtual void | TriggerGameEvent (uint32 gameEventId, WorldObject *source=nullptr, WorldObject *target=nullptr) |
| virtual void | DoAction (uint32 actionId, WorldObject *source=nullptr, WorldObject *target=nullptr) |
| virtual void | OnFlagStateChange (GameObject *flagInBase, FlagState oldValue, FlagState newValue, Player *player) |
| virtual bool | CanCaptureFlag (AreaTrigger *areaTrigger, Player *player) |
| virtual void | OnCaptureFlag (AreaTrigger *areaTrigger, Player *player) |
| virtual void | OnFlagTaken (GameObject *flag, Player *player) |
| virtual void | OnFlagDropped (ObjectGuid const &flagGuid, Player *player) |
Private Attributes | |
| Team | m_LastController |
Additional Inherited Members | |
Public Types inherited from OutdoorPvP | |
| typedef std::map< ObjectGuid::LowType, std::unique_ptr< OPvPCapturePoint > > | OPvPCapturePointMap |
| typedef std::unordered_map< uint32, std::unique_ptr< OutdoorPvPControlZoneHandler > > | ControlZoneHandlerMap |
Static Public Member Functions inherited from OutdoorPvP | |
| static TeamId | GetTeamIdByTeam (uint32 team) |
Protected Member Functions inherited from OutdoorPvP | |
| void | BroadcastPacket (WorldPacket const *data) const |
| virtual void | HandlePlayerResurrects (Player *player, uint32 zone) |
| void | RegisterZone (uint32 zoneid) |
| bool | HasPlayer (Player const *player) const |
| void | TeamCastSpell (TeamId team, int32 spellId) |
| template<class Worker > | |
| void | BroadcastWorker (Worker &_worker, uint32 zoneId) |
Protected Attributes inherited from OutdoorPvP | |
| OPvPCapturePointMap | m_capturePoints |
| ControlZoneHandlerMap | ControlZoneHandlers |
| GuidSet | m_players [2] |
| uint32 | m_TypeId |
| Map * | m_map |
Definition at line 38 of file OutdoorPvPSI.h.
| OutdoorPvPSI::OutdoorPvPSI | ( | Map * | map | ) |
Definition at line 40 of file OutdoorPvPSI.cpp.
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overridevirtual |
Reimplemented from OutdoorPvP.
Definition at line 87 of file OutdoorPvPSI.cpp.
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overridevirtual |
Reimplemented from OutdoorPvP.
Definition at line 177 of file OutdoorPvPSI.cpp.
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Definition at line 147 of file OutdoorPvPSI.cpp.
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Definition at line 73 of file OutdoorPvPSI.cpp.
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Definition at line 80 of file OutdoorPvPSI.cpp.
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overridevirtual |
Reimplemented from OutdoorPvP.
Definition at line 46 of file OutdoorPvPSI.cpp.
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overridevirtual |
Reimplemented from OutdoorPvP.
Definition at line 58 of file OutdoorPvPSI.cpp.
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overridevirtual |
Reimplemented from OutdoorPvP.
Definition at line 69 of file OutdoorPvPSI.cpp.
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private |
Definition at line 53 of file OutdoorPvPSI.h.