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TrinityCore
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#include "ScriptMgr.h"#include "Bag.h"#include "BattlefieldMgr.h"#include "BattlegroundMgr.h"#include "CellImpl.h"#include "Channel.h"#include "ChannelPackets.h"#include "Chat.h"#include "ChatCommand.h"#include "ChatPackets.h"#include "Conversation.h"#include "CreatureAI.h"#include "DB2Stores.h"#include "GameTime.h"#include "GridNotifiersImpl.h"#include "InstanceScript.h"#include "Language.h"#include "LFG.h"#include "Log.h"#include "M2Stores.h"#include "MapManager.h"#include "MovementPackets.h"#include "MovementTypedefs.h"#include "ObjectAccessor.h"#include "ObjectMgr.h"#include "PhasingHandler.h"#include "PoolMgr.h"#include "RBAC.h"#include "SpellMgr.h"#include "SpellPackets.h"#include "Transport.h"#include "World.h"#include "WorldSession.h"#include "WorldStateMgr.h"#include <fstream>#include <limits>#include <map>#include <set>#include <sstream>
Include dependency graph for cs_debug.cpp:Go to the source code of this file.
Classes | |
| class | debug_commandscript |
| class | debug_commandscript::CreatureCountWorker |
Functions | |
| void | AddSC_debug_commandscript () |
| void AddSC_debug_commandscript | ( | ) |
Definition at line 1800 of file cs_debug.cpp.
Referenced by AddCommandsScripts().